National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Virtual world in education
Šmarda, Radim ; Vaňková, Petra (advisor) ; Novák, Jaroslav (referee)
The thesis deals with the development of computer and algorithmic thinking using virtual worlds, especially in the environment of the well-known computer game Minecraft. The aim of the thesis is to analyze virtual worlds as a way to develop algorithmic thinking in second grade primary school students, to map available solutions and to create a comprehensive set of practical tasks in a selected environment and then to conduct a research investigation verifying the selected solutions in the educational reality. The theoretical part of the thesis, in its introduction, focuses on the definition of terms directly related to the issue. Subsequently, the thesis analyses and maps the available tools suitable for the development of algorithmic thinking in the school environment. The main contribution of this thesis lies in the practically oriented part, which contains a collection of algorithmic problems created and tested in practice. This should serve as a theme for teachers in the subject of computer sciences. The tasks are in the form of methodological materials for block programming in a special version of the computer game Minecraft for schools and educational institutions. On the basis of all the obtained knowledge, the result of the work is the evaluation of the usefulness of virtual worlds as a...

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