National Repository of Grey Literature 90 records found  beginprevious80 - 89next  jump to record: Search took 0.00 seconds. 
Application for Efficient Drone Control Using Augmented Virtuality
Hubinák, Róbert ; Bambušek, Daniel (referee) ; Beran, Vítězslav (advisor)
The aim of this work is to identify problematic situations that may occur when piloting a drone and based on them design elements of the user interface that would eliminate these problems. The proposed elements were implemented in an existing drone control application. The resulting solution uses the technology of augmented virtuality and augmented reality, where supporting visualization elements are inserted directly into the 3D scene and real data from the drone. In my work, I created a system that allows the pilot to define clues in the scene in the form of a mission, extends the application with a navigation system to these points and adds to the application elements that show the pilot the direction and distance of approaching obstacles.
Preview of Wall Color by Augmented Reality in a Smartphone
Vagala, Dominik ; Bambušek, Daniel (referee) ; Herout, Adam (advisor)
The aim of this thesis is to design and implement a mobile application for Android, that allows user to change colors on a wall using augmented reality. The user can try different colors directly in the room where he is located and then decide which color he likes best for painting the walls. Sobel edge detector is used to detect wall boundaries, where the bounded section of the wall is filled with color using a modified Queue-Linear Flood Fill algorithm. The 2D coordinates where the user clicked on the wall are roughly converted to 3D coordinates in space. These are then tracked using the ARCore library, so that the wall remains colored even when the user moves around the room.
Controlling Virtual Avatar in Microsoft HoloLens with Use of Real-World Elements
Fajtová, Klaudia ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Cieľom tejto práce je štúdium skenovania a mapovania prostredia v súvislosti s rozšírenou realitou, s využitím zariadenia Microsoft HoloLens a následne vytvoriť riešenie ako dynamicky generovať virtuálny obsah, ktorý by bol schopný reagovať na dynamické zmeny prostredia. Cieľom je zber dát z reálneho prostredia pre získanie informácií o jeho zmenách, ich spracovanie a následné využitie. Za účelom dosiahnutia týchto cieľov boli použité  komponenty Microsoft HoloLens zodpovedné za priestorové vnímanie. Výsledná aplikácia obsahuje virtuálneho avatara, ktorý sa pohybuje po priestore a zbiera náhodne vygenerované ciele. Avatar je schopný reagovať na zmeny prostredia a je ovládaný pomocou hráčskeho gamepadu, ktorý je s headsetom spojený pomocou technológie Bluetooth.
Augmented Reality on Android - Hiding Real Objects
Katrušák, Jaroslav ; Bambušek, Daniel (referee) ; Beran, Vítězslav (advisor)
The goal of this bachelor thesis is design a way how to hide selected real objects to better display virtual objects in augmented reality and implement it in application for Android operating system. The resulting application, which is based on ARCore technology, allows, together with hiding selected objects, also insertion and subsequent handling of virtual objects. Thesis focuses on design and implementation of such an application and analyzes properties of the choosen solution.
Application for Microsoft HoloLens with Use of Mobile Phone
Stano, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usage of Microsoft HoloLens head-mounted display for augmented reality and its connection and communication with mobile phone in order to control the hologram. Phone, which uses its motion and position sensors, such as accelerometer or gyroscope, to produce necessary data, represents a wireless controller. Based on this information hologram created by HoloLens is moved or rotated. Communication between devices is maintained through an internet connection. Two separate applications were implemented, each for one of the devices. Mobile app that sends data from sensors to the headset. HoloLens app that processes received data and controls holograms. The result is simple augmented reality game.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Application for Visualizing Animated 3D Objects Using Augmented Reality on iOS
Minárik, Martin ; Bambušek, Daniel (referee) ; Beran, Vítězslav (advisor)
The aim of this thesis is to create an application for visualizing 3-D animated objects in augmented reality on a device with operating system iOS. The work demonstrates how to load an object to display within the augmented reality as well methods for animating, changing the state and manipulating the objects. The thesis describes preparation of the object for visualization, inner structure of the object and animation files as well as supported files. The result of the thesis is an application using ARKit framwerok allowing user to display and manipulate the objects capable of animating in augmented reality.
Visual Programming of Robotic Tasks
Ling, David ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
The purpose of this thesis is to extend the functionality of ARTable system, which using Robot operating system (ROS). In this thesis, user interface was extended and now it is possible to create new or edit already created programs for PR2 robot using touch table. All extensions are implemented in Python using ROS and Qt frameworks. The extensions are fully functional and connected to the rest of the system.
Web User Interface for Visual Programming of Robotic Tasks
Vích, Štěpán ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
This bachelor thesis describes development, design and testing of the web user interface. This interface generates a robotic code for the PR2 robot and ARTable system, that is being developed on the BUT FIT. Interface is designed in the way that anyone could use it, for example less experienced programmer or even a person without technical experience. During the development stage, the visual programming is used to facilitate the program creation. In the implementation stage the visual programming platforms, such as Blockly, are used to facilitate the implementation.
User Interface for ARTable and Microsoft Hololens
Bambušek, Daniel ; Španěl, Michal (referee) ; Kapinus, Michal (advisor)
Tato práce se zaměřuje na použitelnost brýlí Microsoft HoloLens pro rozšířenou realitu v prototypu pracoviště pro spolupráci člověka s robotem - "ARTable". Použití brýlí je demonstrováno vytvořeným uživatelským rozhraním, které pomáhá uživatelům lépe a rychleji porozumět systému ARTable. Umožňuje prostorově vizualizovat naučené programy, aniž by bylo nutné spouštět samotného robota. Uživatel je veden 3D animací jednotlivých programů a hlasem zařízení, což mu pomůže získat jasnou představu o tom, co by se stalo, pokud by program spustil přímo na robotovi. Implementované řešení také umožňuje interaktivně provést uživatele celým procesem programování robota. Použití brýlí umožňuje mimo jiné zobrazit cenné prostorové informace, například vidění robota, tedy zvýraznit ty objekty, které jsou robotem detekovány.

National Repository of Grey Literature : 90 records found   beginprevious80 - 89next  jump to record:
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