National Repository of Grey Literature 90 records found  beginprevious70 - 79nextend  jump to record: Search took 0.01 seconds. 
Multiplayer Minigames in Virtual Reality
Čubík, Dušan ; Špaňhel, Jakub (referee) ; Bambušek, Daniel (advisor)
This thesis deals with the design and implementation of a multiplayer virtual reality game. Specifically, it is a series of fun mini-games in which players compete against each other. The result of the work is a client application with two implemented minigames for Oculus Quest and Quest 2 devices and a server application. Shooting Range is a minigame for shooting competition. Towers is a minigame in which players destroy each other's forts. The minigames have been tested by users. The Unity game engine was used to implement the client application. The XR Interaction Toolkit library was used to implement the virtual reality. The network communication on the client side is implemented by Photon PUN. The server side implementation is provided by Photon Server SDK.
Short Multiplayer Minigames
Woska, Adam ; Bambušek, Daniel (referee) ; Chlubna, Tomáš (advisor)
The goal of this thesis is to design and implement a game demo that contains short mini multiplayer games. Unity 3D and Photon Engine were used to implement the demo. The demo consists of three separate mini games. Another content of this work is the research and analysis of games of similar genre. The design of the application and its implementation is also described in this thesis. The result of the work was then tested by real users.
Interactive Augmented Reality Demo with Haptical Feedback
Drexler, Filip Emanuel ; Chlubna, Tomáš (referee) ; Bambušek, Daniel (advisor)
Objective of this thesis is to connect functionality of devices Stratos Explore and Hololens 2. This means to create virtual object that is going to be displayed by virtual reality as a hologram. When the hologram is touched, user is going to feel haptic feedback because of ultrasound waves. Output of this thesis are applications for Stratos Explore and Hololens 2 which communicate together using network communication. User can resize, move and rotate the ball hologram in one application or can repel the ball by hand to squash bugs that move on ground in mini game application. Ball in this applications has haptic feedback.
Web Tool for Playing and Anotation of BAG Files
Omacht, Martin ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
This work deals with the design and implementation of a web application for playback and annotation of multimedia data from files in BAG format. The created annotations are intended for training artificial intelligence in robotic systems. The resulting application is implemented with the help of React library for creating the user interface and framework Django for the server-side REST API. The entire application is containerized using Docker. This work describes the BAG format, analyzes modern libraries for creating web applications and introduces existing solutions for data annotation or playback of BAG files. Furthermore, the design of the application is presented and its implementation is described. A separate library rosbag_pyreader, which is used to read BAG files with random access, was created as part of this work. The resulting application allows user to display and annotate 2D and 3D data from multiple robotic sensors at the same time and then export the annotations in JSON format.
Backend for Collaborative Programming in Augmented Reality
Willaschek, Tomáš ; Bambušek, Daniel (referee) ; Materna, Zdeněk (advisor)
This thesis deals with the implementation and application of exclusive access for the ARCOR2 system, which is used for collaborative programming of robots, using augmented reality. The goal of this thesis is an analysis of default state, proposal, and implementation of an exclusive access solution for this system. The implementation is extensive and allows for a number of work scenarios, which require the usage of exclusive access. Scenarios are revealed by the system analysis. Based on the analysis proposal of a solution is created. The problem is resolved by creating a global lock manager, which is applied. Patterns of how the manager should be used, are defined in the work. The benefits of this work are effective and easygoing collaborative programming.
Indoor Navigation in Augmented Reality
Rainoch, Oliver ; Zemčík, Pavel (referee) ; Bambušek, Daniel (advisor)
This paper presents the use of augmented reality for indoor navigation. The aim is to create a mobile application with elements of augmented reality for user guidance. Visual markers and SLAM technology are used to determine a position. The resulting application is implemented utilising the ARCore library and the Unity game engine. The users scan the marker, selects the room which they are looking for, and are guided to the destination by map and an arrow in augmented reality. The current application aids the user in finding a room the need efficiently and with ease. Testing of the user experience and experiments with the resulting application took place in the building of the Centrum Univerzita Tábor with six participants. The same mechanics can be used for navigating users in various large environments ranging from schools and companies to warehouses.
Mobile Application "Paramedic doggy" - Brain Stroke
Rosinská, Monika ; Bambušek, Daniel (referee) ; Zemčík, Pavel (advisor)
The aim of the thesis was to create educational application for kids in age 7-10 years on the topic first aid for brain stroke. Application was developed for operating system Android by using Unity game engine. The game was developed while taking into account psychology, emotions and educating children, and it's using gamification. Children who played the game are able to recognize the symptoms of brain stroke and know what to do in similar situations. Benefits of this application are that children can give first aid and call ambulance if needed. They can also recognize the symptoms of brain stroke.
Generating Terrain with Animated Water Surface in Unity
Karavasilev, Boris ; Bambušek, Daniel (referee) ; Španěl, Michal (advisor)
V rámci této práce byl navržen procedurální generátor terénu a shader pro vizualizaci vodní hladiny. Tyto komponenty byly použity k implementaci generátoru nekonečných světů složených z ostrovů rozesetých v moři. Pro tento účel byly modifikovány tradiční metody rozdělení světa a umísťování objektů. Dále byl navržen přístup ke generování terénu ostrovů s rozmanitými tvary pomocí pseudonáhodného generování bodů definujících vlastnosti terénu. Implementovaný generátor ostrovů běží v reálném čase a je výzvou pro podobné existující nástroje dostupné pro Unity.
Visualization Tool for a Drone Pilot in Microsoft HoloLens 2
Václavík, Marek ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Controlling a drone can feel like a difficult task. Numerous different usage possibilities, together with increasing interest there is even bigger need for advanced tools that allow user to control these robots. In many sectors, auto-pilot programs are used that provide a bit of automatization for repetitive tasks.  However, there are many situations that require manual approach of the pilot. Such person needs constant live information about the drone, its position, and surroundings. Due to these dependencies, the pilot requires reliable tool that would allow him to control the drone.      Widely used application use screen to display such information. Pilot is then forced to switch between multiple contexts and must compromise his concentration. The aim of this bachelor thesis is to explore the existing possibility of such application in augmented reality. The goal is to create an environment which would lighten the task of controlling the drone for the pilot. As the device that allows the user to work with augmented reality, this thesis introduces Microsoft Hololens 2. These glasses can display information through the developed application which is needed for controlling a drone. Needed information are displayed directly in real-time while the pilot is also aware of many other data used for completing the tasks. The aim is to reduce the disorientation of the pilot.
Visualization Tool for a Drone Sqadron Commander in VR
Sladký, David ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
The goal of this work is to design functions and user interface in VR for drone squadron commanders so they can faster and more effective command a drone mission. I implemented these function and user interface into already existing application DroCo for drone piloting with use of augmented virtuality. Because of this commander can create camera shortcuts in virtual environment, which can be teleported to or preview their feed and observe the course of current mission from different locations. At the end I also implemented user interface, that provides fast overview about all camera shortcuts and drones.

National Repository of Grey Literature : 90 records found   beginprevious70 - 79nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.