National Repository of Grey Literature 70 records found  beginprevious61 - 70  jump to record: Search took 0.01 seconds. 
Rendering Chess Using Ray Tracing
Vaverka, Martin ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This work aims at rendering 3D scene using ray tracing. It describes advantages and disadvantages of this technology and its alternation known as distributed ray tracing. Other part deals with method from different branch, which are closely related to distributed ray tracing - constructive solid geometry and procedural texturing.
Realistic Landscape with Vegetation
Zelený, Jan ; Jošth, Radovan (referee) ; Hradiš, Michal (advisor)
There is enough rendering power to draw more than only simple indoor scenes today and it can produce very realistic images of landscape with vegetation. Moreover, there are new sophisticated methods for generating of such landscape and simulation of plants ecosystem. This text explains few algorithms for generating and methods for interactive rendering of landscape and vegetation.
Realistic Figure Modelling
Palguta, Miloš ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
This document discusses making of masters thesis, which is devoted to modeling of realistic human character. The goal of this thesis is to introduce process of making a 3D realistic character. It contains quick review of todays computer graphic industry, theoretical preparation for making this character and a review of few different modeling techniques. Mesh Flow theory is explained in detail, which is fundamental for todays organic modelling. In process of making character, all acquired knowledge will be used. In stages all theoretical and practical processes of mapping, texturing and skinning will be explained. Demonstration of how junction of different applications may achieve greater speed, effectiveness and quality during process of making model and textures will be presented. Last chapter of this thesis is devoted to programming an application to display character in OpenGL.
Streaming Ray Tracer on GPU
Dvořák, Jakub ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
Current consumer GPUs can be used as high performance stream processors and are a tempting platform to be used to implement raytracing. In this paper I briefly present raytracing principles and methods used to accelerate it, modern GPUs programmable pipeline and examples of its use. I describe stream processing in general and available interfaces enabling the usage of GPU as stream processor. Then I present my GPU raytracer implementation, used algorithms and experiments I have made.
Realistic Rendering of Smoke and Clouds
Kopidol, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer graphics and implementation of this feature to existing application. The first part is summary of techniques and tricks used in computer graphics to display such objects in scene, their pros and cons and the most used techniques of displaying volumetric data. Next part is more closely focused to choosed technique of rendering volumetric data with consideration of light behavior inside the volume (also called participating media) and basic relationships used used in computation. In following part of work there is short list of applications - renderers used to realistic rendering of scene, which are suitable for implementation of selected volumetric data rendering algorithm. Selected application - Blender is describled more deeply including its inner structure, especially rendering engine. Last part of work is dedicated to design, implementation and integration of rendering algorithm itself.
Ray Tracing Using k-D Tree
Musil, Petr ; Jošth, Radovan (referee) ; Havel, Jiří (advisor)
This thesis describes the design and implementation of an application for picture synthesis using ray tracing. The goal is to verify properties of an space subdivision optimalization method using KD tree. The work compares spatial median, objects median and cost model methods for splitting plane determination during KD-tree construction. Several test scenes are used for evaluation.
Outdoor Activity Manager
Hohn, Michal ; Jošth, Radovan (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis describes the creation of dynamic user interface management system for Outdoor Activity Manager. The aim is to implement and demonstrate how to use ASP.NET, JavaScript frameworks jQuery and other technologies to create a web application that can be edited only to streamline the user's mouse and frequently performed tasks more efective.
Comparisson of Python Constructs in Terms of Time and Memory Efficiency
Votroubek, Jan ; Jošth, Radovan (referee) ; Smrž, Pavel (advisor)
Under the simplicity of Python programming language there are some fields hidden where it is easy to make mistake . In this thesis, these fields will be shown and confronted with more effective approach. The difference between effective and ineffective program constructs will be demonstrated clearly.
Medical Data Rendering in Real-Time
Lengyel, Kristián ; Havel, Jiří (referee) ; Jošth, Radovan (advisor)
This thesis deals with design and implementation of an application for medical data imaging in real-time. The first part of project is focused on methods for obtaining data in medical practice and visualization of large volume data on computer using familiar rendering approaches. Similar applications are used outside of medicine in other fields, such as chemistry to display molecular structures or microorganisms. Another part of project will focus on benefits of visualization of volumetric data using programmable hardware and new methods of parallelization of algorithms on graphics card using CUDA technology, and OpenCL. The resulting application will display the volume of medical data based on selected method accelerated by programmable shaders, and time-consuming operations will be paralleled on graphics card.
Creating of Internet Travel Agency
Solárik, Róbert ; Jošth, Radovan (referee) ; Koráb, Vojtěch (advisor)
Táto diplomová práca sa zameriava na vytvorenie podnikateľského zámeru pre online cestovnú agentúru s cieľom zistiť, či je ekonomicky výhodné začať podnikať v turistickom ruchu ako predajca zájazdov cez internet. Táto práca tiež vykonáva analýzy okolia a podáva odporučenia vo forme časového harmonogramu, marketingového plánu, operačného plánu a finančného plánu. Na základe predpokladaných finančných výkazov hodnotí ekonomickú výhodnosť projektu.

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