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Augmented User Interface
Zahrádka, Jiří ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This thesis falls into a field of user interface design. It focuses on tangible user interfaces which utilize a camera and projector to augment physical objects with a digital information. It also includes description of calibration of those devices. The primary object of this thesis is the implementation of an augmented user interface for application windows management. The system consists of a stationary camera, overhead projector and movable tangible objects - boards. The boards are equipped with fiducial markers, in order to be tracked in a camera image. The projector displays the conventional desktop onto the table and the tangible objects. For example, application windows can be projected onto some boards, while the windows move and rotate simultaneously with the boards.
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Parametric Geometry 3D Sketch Tool
Vala, Jan ; Zahrádka, Jiří (referee) ; Zemčík, Pavel (advisor)
Purpose of this thesis is to introduce reader to 3D parametric construction tools and their application with dynamic geometry. Project introduces basic concepts of parametric construction in computer geometry, summary of the state of the art, description of selected parametric geometry software, evaluation of its features and design of 3D parametric geometry library for use in computer graphics followed by implementation of said library and user interface application for evaluation.
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Theremin Simulation Using Leap Motion
Staurovský, Maroš ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
The goal of this thesis is the creation and implementation of application that simulates playing the theremin by using Leap Motion sensor and MIDI protocol. This sensor allows us to detect movement of hands and recognition of gestures in the monitored area. This is used in the aplication to simulate the same principle that is used for playing theremin. Unlike this instrument we are able to produce sound of different instruments which is accomplished by using MIDI. The Leap Motion sensor and MIDI protocol are detailed in the theoretical part of the thesis.
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Object Detection Using Kinect
Švec, Ján ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with the object detection using Kinect. Kinect is a motion sensing input device by Microsoft company for the Xbox 360 video game console. The objective of this work was to evaluate the existing approaches and practices for the detection not only using the image from the camera but also depth map (RGB-D sensor). The work deals in details with RoboEarth tool, its installation, settings, creation of 3D model and the detection. Performance of the RoboEarth tool was in the work investigated experimentally and also evaluated.
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Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
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Projected User Interface - Board Game
Vizina, Petr ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This paper deals with study of possibilities and use of projected user interfaces, which are based on a camera-projector system. The purpose is to create functional application, that using projector to display user interface of application and camera for capturing user interaction with the projected interface. Created application is supposed to be a simulation of board game called "Mill". The result is a functional application of board game, that utilizes tools for calibration of the camera-projector system with physical calibration pattern and hand detection in captured scene.
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Data Projector Drawing with Leap Motion
Cilip, Peter ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
Purpose of this bachelor´s thesis is to design interface for application, that is using projector and sensor leap motion. Application is divided to 2 applications, calibration and drawing. Designed interface should be implemented in one of optional programming languages. Thesis is focused on calibration and calibration methods used in computer vision and drawing application. The result of work is multiplatform application written in C++ programming language and Qt library, that uses leap motion and projector to draw.
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Game Interface with Data Projector and Leap Motion
Holcner, Jonáš ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
The goal of this paper is to develop a gaming user interface and a game itself using potential of the Leap Motion Controller in combination with projected image of a projector. This interface requires a projector calibration for user to be able to interact with the image. The calibration enables translation of points between coordinate spaces of Leap Motion and projector. Combined with data from Leap Motion, this allows user to interact with applications and games only by hands within the projected image. The solution contains a projector and a Leap Motion located over a table looking at the table desk. Leap Motion is used to track hand motions above the table. The capabilities of the proposed interface are demonstrated on a computer game, which was developed in Unity 3D engine.
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Design of Payment Options for E-commerce of the Company
Bedecs, Jakub ; Zahrádka, Jiří (referee) ; Luhan, Jan (advisor)
This master's thesis deals with the design of a suitable payment system for a newly emerging e-shop. It analyzes the e-business environment and informs about existing payment methods, their advantages and disadvantages. Last but not least, this thesis deals with the development of electronic payments in the Czech Republic. The main part of the work is the analysis of various payment methods and their comparison on several levels.
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Vysokorychlostní železniční doprava v Evropě se zaměřením na Německo
Kouba, Pavel ; Zelený, Lubomír (advisor) ; Zahrádka, Jiří (referee)
Práce představuje vysokorychlostní železniční dopravu jak z technické a technologické stránky, tak i ekonomické - srovnává její výhodnost s alternativními druhy dopravy. Přináší také přehled již existujících vysokorychlostních tratí i zachycuje jejich další výstavbu a expanzi po Evropě. V předposlední kapitole se věnuje legislativní stránce fungování tohoto druhu dopravy. Vlastní práce poté charakterizuje vysokorychlostní železniční dopravu v Německu a rozebírá podrobně tamější tarifní systém Deutsche Bahn.
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