National Repository of Grey Literature 151 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Home Automation Based on Arduino/WeMos/RPi Platform
Ježek, Jan ; Špaňhel, Jakub (referee) ; Kapinus, Michal (advisor)
This work aims to propose and implement a home automation system based on individual devices' connection using conditions and actions. For example, when a magnetic barrier determines that a door was opened, a command that turns on lights in the hallway is sent. However, if a card reader does not register allowed card, the alarm will be triggered. This problem is solved by a server running on Raspberry Pi, which is periodically checking all conditions that a user has defined via a web page. Based on their fulfillment, it executes predefined action. Created solution provides a way how to connect smart devices in household easily and how to automate them. Users must program each module, complex conditions, and actions by themselves. This work presents an infrastructure for communication and examples on how to create such modules.
Web Tool for Playing and Anotation of BAG Files
Omacht, Martin ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
This work deals with the design and implementation of a web application for playback and annotation of multimedia data from files in BAG format. The created annotations are intended for training artificial intelligence in robotic systems. The resulting application is implemented with the help of React library for creating the user interface and framework Django for the server-side REST API. The entire application is containerized using Docker. This work describes the BAG format, analyzes modern libraries for creating web applications and introduces existing solutions for data annotation or playback of BAG files. Furthermore, the design of the application is presented and its implementation is described. A separate library rosbag_pyreader, which is used to read BAG files with random access, was created as part of this work. The resulting application allows user to display and annotate 2D and 3D data from multiple robotic sensors at the same time and then export the annotations in JSON format.
User Interface with Mobile Device and Camera
Jelínek, Dalibor ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
This Bachelor thesis deals with development of user interface which will allow to control mobile device using camera and without use of hands. Thesis includes research on existing non-contact user interface sollutions and relevat computer vision techlologies. The output of the practical part is Android application which serves as a web browser that can be controlled exclusively by facial movements and voice.
User Interface for Role-Playing Game on Interactive Table
Urban, Šimon ; Rozman, Jaroslav (referee) ; Kapinus, Michal (advisor)
The goal of this thesis is to create a user interface for the role-playing game Dungeons & Dragons for the interactive table ARTable. Two mutually communicating applications were used to achieve a suitable solution. The first is designed for an interactive table for players, the second is designed for desktop and serves for game management. The final applications have led to faster gameplay and shorter learning curve for new players. Interactive table could become a useful tool for playing this type of game.
Visual Programming of Robotic Tasks
Ling, David ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
The purpose of this thesis is to extend the functionality of ARTable system, which using Robot operating system (ROS). In this thesis, user interface was extended and now it is possible to create new or edit already created programs for PR2 robot using touch table. All extensions are implemented in Python using ROS and Qt frameworks. The extensions are fully functional and connected to the rest of the system.
Game Projected on Touch-Enabled Table
Kovaľan, Patrik ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
This thesis is about using ARTable for playing card game named Poker. The creation of the thesis is aplication which is transmitted on workspace of the table via projector and controlled with touchscreen. In this system there are components like robotic arm,camera, touchscreen or projector. Robotic arm is used for transporting cards. Camera scans cards and displays then on the touchscreen of the table. Aplication is used to combine digital and real world.
Eye Tracking Based Gaming Combat System
Kučera, Ján ; Kapinus, Michal (referee) ; Chlubna, Tomáš (advisor)
Aim of this thesis is to create a 3D fighting game in which, a player is able to aim via their eye gaze. Eyes are tracked using special glasses Pupil Core, that track players eye gaze using infrared camera. The game itself is implemented in a game engine Unity and communication between game and glasses is implemented via local server. The result is a 3D fighting game with an aiming mechanic using eye gaze.
AR-Based Board Game on Touch-Enabled Table
Helešicová, Aneta ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
In the course of this Bachelor thesis, an application using interactive table ARTable for playing complicated board games will be created. The output of this thesis is projected user interface for World of Warcraft Board game controlled by touch-enabled surface in C++ programming language.
Augmented Reality on Android - Displaying of Map Features in Terrain
Halás, Timotej ; Kapinus, Michal (referee) ; Herout, Adam (advisor)
The aim of this thesis is to create an application of augmented reality for Android operating system. Based on the preview from the camera, map data and the location of the device determined by the GPS module, a scene is created showing additional tourist information in the field. As a source of information and altitude data, the OpenStreetMap map and the Google Elevation API are used. The position in the Cartesian coordinate system is determined by geographic location using the WGS84 geodetic system. LibGDX game framework is used for rendering. The resulting application was tested in the field and it is useful in getting to know the surrounding landscape. It has also helped to navigate to points of interest by displaying their distance from the point of observation. The result of this thesis is an application suitable for exploring the observed environment.
Traffic Light Control for a Group of Crossroads
Kaleta, Radoslav ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
This thesis is focused on the control of intersections with traffic lights. These group of intersections include several crossroads with sensors, which are able to conrol the adjacent intersections. Control is based on a system called TAPIOCA that falls under dynamic systems. The control system is implemented into existing traffic simulator, which was created as a bachelor thesis at FIT BUT.

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