National Repository of Grey Literature 58 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Model Train Controlled by Microcomputer
Kavánková, Iva ; Kapinus, Michal (referee) ; Zemčík, Pavel (advisor)
This bachelor thesis is about controlling model trains by camera. It deals with the analysis, design and implementation of the embedded system for modeling track management. The main part is image processing in real-time and following evaluation. Designed and realized product contains model railroad with sensor, which are controlled by open-source platform called Arduino Mega 2560 and microcomputer Rapsberry Pi 3 model B. Final system was implemented in programming language Wiring and scripting language Python.
Automated Testing of User Interfaces
Meluzín, Vojtěch ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
The main theme of this thesis is automated testing of graphical user interfaces for the system ARTable, created using the ROS framework. My solution to this problem is an extension for a testing tool. The extension named ARTBot allows simulating user interaction. Its use can be combined with a testing tool to automate testing of garafical interface of ARTable applications. The thesis contains the design, description of the implementation and methods of testing the ARTBot.
Multi-User Cooperation in Augmented Reality on iOS
Jurczyk, Adam ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
The aim of this work was to create a solution that would allow multiple users to cooperate in a shared Augmented Reality environment. The proposed solution enables users to interact and edit a 3D scene in real time. Thesis touches on the subject of how a user interface should look like to assist with synchronization of devices in the shared scene. It also describes a system for user permission and action conflict resolution when dealing with virtual object interaction. A hybrid peer-to-peer architecture is designed to facilitate communication between individual peers. The solution is based on the iOS platform and uses the new functions available in the ARKit 2 framework. The resulting application is used to demonstrate and evaluate how the designed systems perform during multi-user cooperation. The designed solution can be used as a basis for an application that presents work from a designer to a client with the ability to get expressive user feedback in real time and in the intended physical environment.
User Interface for Role-Playing Game on Interactive Table
Urban, Šimon ; Rozman, Jaroslav (referee) ; Kapinus, Michal (advisor)
The goal of this thesis is to create a user interface for the role-playing game Dungeons & Dragons for the interactive table ARTable. Two mutually communicating applications were used to achieve a suitable solution. The first is designed for an interactive table for players, the second is designed for desktop and serves for game management. The final applications have led to faster gameplay and shorter learning curve for new players. Interactive table could become a useful tool for playing this type of game.
Visual Programming of Robotic Tasks
Ling, David ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
The purpose of this thesis is to extend the functionality of ARTable system, which using Robot operating system (ROS). In this thesis, user interface was extended and now it is possible to create new or edit already created programs for PR2 robot using touch table. All extensions are implemented in Python using ROS and Qt frameworks. The extensions are fully functional and connected to the rest of the system.
Web User Interface for Visual Programming of Robotic Tasks
Vích, Štěpán ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
This bachelor thesis describes development, design and testing of the web user interface. This interface generates a robotic code for the PR2 robot and ARTable system, that is being developed on the BUT FIT. Interface is designed in the way that anyone could use it, for example less experienced programmer or even a person without technical experience. During the development stage, the visual programming is used to facilitate the program creation. In the implementation stage the visual programming platforms, such as Blockly, are used to facilitate the implementation.
Augmented Reality on Android - Displaying of Map Features in Terrain
Halás, Timotej ; Kapinus, Michal (referee) ; Herout, Adam (advisor)
The aim of this thesis is to create an application of augmented reality for Android operating system. Based on the preview from the camera, map data and the location of the device determined by the GPS module, a scene is created showing additional tourist information in the field. As a source of information and altitude data, the OpenStreetMap map and the Google Elevation API are used. The position in the Cartesian coordinate system is determined by geographic location using the WGS84 geodetic system. LibGDX game framework is used for rendering. The resulting application was tested in the field and it is useful in getting to know the surrounding landscape. It has also helped to navigate to points of interest by displaying their distance from the point of observation. The result of this thesis is an application suitable for exploring the observed environment.
Teleoperation Interface for a Semi-Autonomous Vehicle Using Virtual Reality
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this work is to come up with user interface in virtual reality for vehicle robot teleoperation that is equipped with cameras, Velodyne laser distance meter and localization system. The user interface is designed with generally accepted methods for creation of user interfaces in virtual reality. This work also deals with the problem of sickness from VR. The user interface is implemented in Unity3D game engine. The HTC Vive Pro virtual reality kit was used during implementation and testing.
Game Projected on Touch-Enabled Table
Kovaľan, Patrik ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
This thesis is about using ARTable for playing card game named Poker. The creation of the thesis is aplication which is transmitted on workspace of the table via projector and controlled with touchscreen. In this system there are components like robotic arm,camera, touchscreen or projector. Robotic arm is used for transporting cards. Camera scans cards and displays then on the touchscreen of the table. Aplication is used to combine digital and real world.

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