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Technologies for visual simulation of reality, their availability and exploitation in mass media and their influence to the mainstream culture
Chalásová, Jaroslava ; Získal, Bohuš (advisor) ; Svobodová, Lucie (referee)
This diploma thesis examines digital visual effects (vfx) as a technology for visual simulations of reality and its influence to the representation of contemporary Hollywood cinematography. It focuses mailnly on the exploration of narrative forms and style through the comparison of film theory research during classical and post-classical film era. First part analyzes the film as a classical medium through a conventional paradigm, which provides post-war film theory. It looks at film from an ontological perspective, asking the basic question about the relationship of film representations and reality.Then it examines film methodological analysis from a semiotics point of view, narrative theory, issues of time and space. The end of this section is devoted to the general impact of technology on cinematic style. Another section is devoted to the history of computer graphics (CG) in the film and describes methods for creating digital visual effects. It also outlines the social and economic transformation of film media under the influence of new digital technologies. Technological changes bring film into the post-classical era. The penultimate block of this thesis belongs to this era. It is dealing with phenomena such as intermediality, hyperreality, digital assembly or visual attraction, and their...

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