National Repository of Grey Literature 63 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Application for Practicing Rapid Reading Techniques
Sokol, Miroslav ; Seeman, Michal (referee) ; Herout, Adam (advisor)
Main goal of this bachelor´s thesis is creation user interface for correct fast reading practise. Four moduls train various abilities of human eyes in regard to average and advanced reader. Application was created as WinForm and thematically is connected with human sight, which hide incredible potential for most of people. The bachelor´s thesis analyse features of eye, individual types of exercises, implementation, concrete developement of user interface and users reactions from their own testing.
Graphical Educational System
Hotař, Roman ; Seeman, Michal (referee) ; Štancl, Vít (advisor)
The purpose of this thesis is the proposal of the issue of education software for learning algorithms. Work approach to the problem, both from a theoretical point of view, of education and learning to new things, so and more important from a practical point of view for introduction to the process algorithmization. It also discusses the problem of learning algorithms in Czech schools and describes the resulting program, which was created along with this thesis. Contribution of this thesis is the summary of the requirements for the software and implementing software of this type, where is possible to demonstrate the problems and requirements of the draft programs of this kind. This thesis also describes the reactions of teachers to created application.
Realtime Weather in a Landscape Visualisation
Vlček, Adam ; Jošth, Radovan (referee) ; Seeman, Michal (advisor)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.
Artistic Use of Fractal Filters (Context-Free Grammars)
Mederly, Peter ; Seeman, Michal (referee) ; Fapšo, Michal (advisor)
This bachelor's thesis is dealing with the use of context-free grammars in graphic aplications for generating images and mainly with generating context-free design grammars. It contains introduction to formal grammars, description of aplications working with context-free design grammars and concept, implementation and usage of context-free grammar generator gg_cs_cfdg.
Image Processing for Improved Perception and Interaction
Seeman, Michal ; Baláž, Teodor (referee) ; Honec, Jozef (referee) ; Zemčík, Pavel (advisor)
Reprodukce obrazu má zprostředkovat vjem co nejvíce podobný tomu, když pozorujeme původní obraz. Digitální reprodukce obrazu zahrnuje snímání, zpracování a vykreslení. Mnohé postupy v tomto procesu nejsou dokonalé. Tato práce předkládá zlepšení v rychlosti a přesnosti několika ze současných metod.
Parallelization and Optimization of Image Processing Applications
Šiška, Jakub ; Seeman, Michal (referee) ; Černocký, Jan (advisor)
This Bachelor's Thesis was performed during a study stay at the École Supérieure d'Ingénieurs en Électronique et Électrotechnique Paris, France. It proposes solution for speeding up image processing algorithm and its adoption for use with real-time video stream from the infra red camera. The first part discusses characteristics and basic principles of the IR technology, followed by specifications of used camera. Ongoing text also proposes solution of problems concerning network communication with the camera. In addition, it describes camera's output stream format characteristics and solution for output visualisation. Substantial part of this work covers issues concerning parallelization and optimization of video stream and image file data processing. Problem of the parallelisation for this case is explained together with implemented parallelization method. Entire theoretical part is supported with the real results, benchmarks, which are presented in the last chapter.
Image Processing in FPGA
Přibyl, Bronislav ; Seeman, Michal (referee) ; Zemčík, Pavel (advisor)
Images for scientific purposes are taken by optical devices, such as microscopes, cameras etc., which usually consist of system of lenses and optical sensor. Most lenses suffer from various distortions. Geometrical distortion may not be acceptable for example for precise distance measurement in the image. This thesis describes fast algorithm for separable image resampling capable of correcting smooth geometrical distortions caused by lenses. An FPGA implementation of this algorithm is also described.
3D Photo Slideshow Using OpenGL
Dokoupil, Martin ; Fapšo, Michal (referee) ; Seeman, Michal (advisor)
This document describes implementation of photo slideshow editor. This editor can be used to create dynamic sequences from taken photos. Image taken by camera is projected onto three-dimensional sphere and drawn to screen. Then it is posible to rotate and zoom camera over image. Visual output of this editor makes moving over image more real. If panoramic image is used, user is able to free look around. This document describes method which can translate two-dimensional coordinates to three-dimensional space. Shows how to use transformations for moving camera and methods to implement camera zoom. Contains description of user interface and also mentions extensions that were implemented in editor.
Optimalization for Stereoscopic Visualization
Zelníček, Leoš ; Seeman, Michal (referee) ; Beran, Vítězslav (advisor)
This work envolves basic options of human visual sense, describes matter of depth perception. We analyze binocular vision of humans, its limits, which must be considered, and followed when trying to project stereoscopic pictures. Then, we mention the most common methods of stereoscopic projection, reader is made acquainted with their options, advantages, and difficulties. The biggest part of this work is dedicated to the optimalizations themselves. They are focused on the most effective rendering of 3D scenes using stereoscopic technology. The effort is to make the best stereoscopic engine as possible and to inspect and improve displayed scene, so that the stereoeffect would be the best. Trivisio ARvision-3D HMD was used for testing purposes.
Removing of Unwanted Objects in the Videosequences
Vagner, Ondřej ; Seeman, Michal (referee) ; Žák, Pavel (advisor)
The aim of this work was to develop an automated methods for removing unwanted objects from video sequences. The proposed method is able to autonomously tackle the static and the moving object with no user intervention into the process. The user only determines the object to deleted.

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