National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Procedurální generování vesnic ve hře Minecraft pomocí algoritmu Wave Function Collapse
Mifek, Jakub ; Černý, Vojtěch (advisor) ; Dingle, Adam (referee)
1 Maxim Gumin's Wave Function Collapse (WFC) algorithm is an example-driven image generation algorithm emerging from the craft of procedural content generation. The intended use of the algorithm is to generate new images in the style of given examples by ensuring local similarity. Our work aims to generalize the original work to make the algorithm applicable in other domains. Furthermore, we aim to apply it in a more difficult task of village generation in the 3D sandbox video game Minecraft. We will create a generic WFC library and a Minecraft mod, which will allow for structure generation using WFC. We hope that our WFC library will be beneficial to anyone exploring WFC and its applications in the Kotlin language and that our Minecraft showcase reveals some of the benefits and limits of the algorithm in complex problems.
Classic Card Games
Mifek, Jakub ; Gemrot, Jakub (advisor) ; Bída, Michal (referee)
Although there are libraries simplifying creation of card games, only few of them provide general and comprehensive design that facilitates creation of any classic card game. Our library enables simple development of card games and their graphic representation. As part of all-in-one solution we created a client-server application that is able to run any card game created using our library. To evaluate our library we implemented five exemplary games. We also created self-learning artificial intelligence that should be able to learn any classic card game implemented using our library with minimal developer's input. For our artificial intelligence we chose Q-Learning method. We hope that our project will enable simple and effective card game development and distribution to the gaming community.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.