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Artificial intelligence for Mariáš
Kaštánková, Petra ; Veselý, Pavel (advisor) ; Pangrác, Ondřej (referee)
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for this game. The game is designed for three players and it can be played with either other human players, or with a computer adversary. The game is designed as a client-server application, whereby the player connects to the game using a web page. The basis of the artificial intelligence is the Minimax algorithm. To speed it up we use the Alpha-Beta pruning, hash tables for storing equivalent states of the game and various heuristics. Powered by TCPDF (

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1 Kaštánková, Pavla
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