National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Programmable non-human actors - analysis of geeks' sociotechnical imaginary
Michalik, Tadeáš ; Fabuš, Pavol (advisor) ; Pospíšilová, Marie (referee)
In this qualitative research I analysed two on-line discussions of "computer geeks" about a possible implementation of a distributed version control system called GitHub into the process of law-making. In the theoretical chapter I recapitulated how technology has been traditionally approached in Western Culture and how it it approached in newer social theories of technology. Then I presented geeks in their political context. Geeks define themselves in relation to computer technology, they program the technology, they are it's authors. In reseach chapter, I analyse their discussion using the social imaginary concept to find out how they understand the artifacts they make, how they relate to society through technology and what role tehcnologies play in their politics. Through investigating this sociotechnical imaginary, I tried to arrive at an understanding of their world and an understanding of what kind of actor technology is for them. I relate these findings to the way technology has been traditionally approached in Western Culture and tried do shed light on some of the changes the Standard Narrative has undergone in their imagination. At the same time, I analyse the processes at work in geeks' imaginary while they proselytize a "technology" as their own fetishised relationships.
Thinking the psychedelic
Michalik, Tadeáš ; Marek, Jakub (advisor) ; Novák, Aleš (referee)
2 Abstract In this text, we are asking if it is possible to think the 'psychedelic' without labelling it as 'different', 'imaginary', 'fantastic' or 'unreal', and without thinking it as a particular experiential region belonging specifically to human experience. By first thinking 'experience', we are then attempting to relate the psychedelic experience to human experience considered in the simple joining of its basic dimensions, and to think both of these experiential modalities through the same motives. If we think 'experience' as opening itself through its boundaries, which limit and thus open the dimensions through which the fundamental relation of presencing and apprehension plays, then we can think the psychedelic using the concept of 'layer' derived from the concept of 'boundary'. We first think the phenomena of transparency of time, of transparent attunement and of transparent clarity, which belong to human experience in its simplicity. We then think the phenomenon of disjoining of the basic dimensions of human experience, which takes us from human experience in its simplicity, through strangeness, towards the psychedelic. Lastly, we think the phenomenon of permeating, taking us to the simply joined or disjoined dimensions of human and non-human experience being played out in their layeredness...
Programmable non-human actors - analysis of geeks' sociotechnical imaginary
Michalik, Tadeáš ; Fabuš, Pavol (advisor) ; Pospíšilová, Marie (referee)
In this qualitative research I analysed two on-line discussions of "computer geeks" about a possible implementation of a distributed version control system called GitHub into the process of law-making. In the theoretical chapter I recapitulated how technology has been traditionally approached in Western Culture and how it it approached in newer social theories of technology. Then I presented geeks in their political context. Geeks define themselves in relation to computer technology, they program the technology, they are it's authors. In reseach chapter, I analyse their discussion using the social imaginary concept to find out how they understand the artifacts they make, how they relate to society through technology and what role tehcnologies play in their politics. Through investigating this sociotechnical imaginary, I tried to arrive at an understanding of their world and an understanding of what kind of actor technology is for them. I relate these findings to the way technology has been traditionally approached in Western Culture and tried do shed light on some of the changes the Standard Narrative has undergone in their imagination. At the same time, I analyse the processes at work in geeks' imaginary while they proselytize a "technology" as their own fetishised relationships.

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2 Michalík, Tomáš
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