National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
Use of LumiTRIX projection systems in OOH advertising
Nováček, Jiří ; Chylíková, Hana (advisor) ; Brus, Lukáš (referee)
The aim of this thesis is to explore the possibilities of using the LumiTRIX projection systems in outdoor (OOH) advertising. The first chapter is devoted to the position of outdoor advertising in advertising and marketing in general and to the history, formats and current trends of OOH advertising. The second chapter is dedicated to video mapping and LumiTRIX projection systems. The research can be found then in the third chapter. The possibilities of using LumiTRIX projection systems are explored here by means of individual in-depth interviews with representatives of Czech OOH advertising companies. The research proves that LumiTRIX projection systems can be very well used in outdoor advertising. The research also shows that the LumiTRIX Typhoon projector can be effectively used as a replacement for a "dynamic backlight" technology.
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.

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