National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Návrh a implementace řídicího systému pro exponát Kulatý stůl ve VIDA! science centru
Savič, David
In the text is described implementation of control system for launching multiplayer games and their administration on the exhibit in VIDA! Science Centre, which consists of 12 touch screens, central computer and central projector.
Influence of games mechanisms on user experience
Kracík, Radim ; Brejcha, Jan (advisor) ; Šisler, Vít (referee)
The work deals with the relationship between game mechanics and user experience. Identifies the basic gameplay mechanics and elements that have the most important influence on the quality of user experience. Research is realized on the example of a specific game using the concept of game design patterns. Part of the work deals with the introduction of this concept. Furthermore, the work deals with the general theories of games, models of classification and history of computer games. Part of the work is a description of the author's practical experience in creating games as a school project.
The real application of methods knowledge discovery in databases on practical data
Mansfeldová, Kateřina ; Máša, Petr (advisor) ; Kliegr, Tomáš (referee)
This thesis deals with a complete analysis of real data in free to play multiplayer games. The analysis is based on the methodology CRISP-DM using GUHA method and system LISp-Miner. The goal is defining player churn in pool from Geewa ltd.. Practical part show the whole process of knowledge discovery in databases from theoretical knowledge concerning player churn, definition of player churn, across data understanding, data extraction, modeling and finally getting results of tasks. In thesis are founded hypothesis depending on various factors of the game.

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