National Repository of Grey Literature 28 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
The Reason for the Attractiveness of Audiovisual Content Generated by Youtubers for Teenage Audience
Havlík, Jakub ; Vochocová, Lenka (advisor) ; Supa, Markéta (referee)
The thesis aims to map the reasons for the attractiveness of audiovisual content generated by youtubers for teenage audiences. These causes are explored in a qualitative analysis based on focus groups. The interviews focus on teenagers' motivations for watching videos, intensity, the local context of viewing, the specificities that young people find important in such audiovisual content and the differentiations from traditional media content. In addition to audience analysis, this thesis also focuses on qualitative content analysis of videos of Czech YouTubers. It maps the specifics of videos that are characteristic for the YouTube platform. The thesis analyses formal audiovisual means of expression, such as camera techniques, colour, set design, graphics, post-production editing and the audio component of the work. The analysis also focuses on the content of the videos in the form of the performance and expression of the protagonists and the value of the information conveyed. The research on audiovisual content is also embedded in a relevant theoretical framework.
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
Documentary Film from the Copyright Point of View
Fořt, Ferdinand ; Křesťanová, Veronika (advisor) ; Holcová, Irena (referee)
The aim of this thesis Documentary Film from the Copyright Point of View is to explore and evaluate copyright specifics of documentary cinema. Chapter One describes documentary film as a culture phenomenon with peculiar relationship to reality. It shows possible definitions and classifications and outlines some of the ethical questions connected with the documentary cinema. Then follows a brief excursion into the history of copyright protection of audiovisual works (both in the Czech Republic and in the international context), with emphasis on speciality of documentary films protection. Chapter Three examines terms audiovisual work and authorship of an audiovisual work as defined in effective Czech Act No. 121/2000 Coll. on Copyright and Rights Related to Copyright and tries to mark boundaries of these terms and its possible interpretation especially in relation to the documentary and other non-fiction films. Next chapter deals with the legal nature of protagonists of documentary or social actors which differs from legal nature of the actors in fiction films, because social actors does not perform artistic performances as defined in Czech Copyright Act. Subsequent Chapter Five analyzes protection of personal rights of social actors in documentary films which is governed by general protection of...
Audiovisual production and Copyright
Novák, Marek ; Křesťanová, Veronika (advisor) ; Holcová, Irena (referee)
Audiovisual Productions and Copyright - Summary The topic of this thesis are audiovisual productions in relation to copyright law and selected legal relations, which can take place during audiovisual productions. These legal relations are important mainly from the perspective of copyright law, but also overlaps into neighboring branches of law are mentioned, with regard to the civil code recodification. The first chapter is focused on defining key concepts. Firstly, there is defined the concept of audiovisual production as a type of business and the legal conditions for its performing. The concept of audiovisual work in the context of copyright law is defined next. The characteristic attributes of audiovisual work are defined and the specific conception of authorship is considered, followed by traditional division of audiovisual works and its perception through certain public-law norms. With regard to the specifics of audiovisual works, the character of works audiovisually used is also mentioned. In the end of the first chapter the term producer is defined, his relation to the author of audiovisual work and specific rights, to which is entitled by the copyright code. The main chapter deals with selected legal relationships, which take place in the audiovisual sector. It concerns primarily the concept of...
The application of copyright in film production
David, Ivan ; Křesťanová, Veronika (advisor) ; Holcová, Irena (referee)
The Application of Copyright in the Film Production (Abstract) This diploma thesis on a general basis describes and analyses the application of copyright in the film production. Because the copyright regulating the relationships coming from the process of production and exploitation of audiovisual work is the part of a broader group of norms comprised within the transbranchial "film law", this paper also indicates what other legal enactments - of civil law as well as of public law origin - have to be respected in the film production. The first part of the paper specify the basic terms and concepts which could be found in the film law as well as in the practical film production itself governed by this law. First of all, the paper defines the main areas of the film law, meaning copyright and its neighbouring rights, unfair competition law, media law, advertising law and protection of personality rights. Further on, it is specified what could be understood in legal theory by terms film, film work, audiovisual work, cinematographic work and underlying work. Next, the paper briefly explains the process of film production, its function, stages and forms, as well as the following process of the film distribution. Finally, this part of the paper defines and explains the main professions which are to be found within...
Contractual processes in a film law
Žolnerčíková, Veronika ; Křesťanová, Veronika (advisor) ; Holcová, Irena (referee)
CONTRACTUAL PROCESSES IN MOVIE LAW - ABSTRACT Thesis Contractual Processes in Movie Law revolves around the phenomenon of audiovisual works. Its purpose is to familiarize the reader with the process of creation of an audiovisual work from a legal perspective as well as to describe basic contractual relationships arising during that process. This thesis consists of two parts. The first focuses on basics of Copyright Law and its legal sources. It further contains an analysis of law concerning audiovisual production and Movie Law along with an overview of applicable terminology. The second part elaborates on contractual obligations originating within the process of creation of an audiovisual work. The following types of contracts are described thoroughly: licence agreement, contract of employment, contract of services, contract of work and fixed job contract. KEY WORDS: Audiovisual work, Movie Law, Copyright related contracts
Evolution of production of audiovisual work and its application of student film
Slabejová, Tereza ; Truhlář, Filip (advisor) ; Mezuláník, Radek (referee)
Evolution of audiovisual work and its application of student film is the main theme of this bachelor thesis. It describes main milestones in the history of cinematography which gives us entire view on the evolution of audiovisual production. The main focus of this work is given to the production of audiovisual work. It informs us about the film production process, including text and image documents. As well it acknowledges importance of the film crew and their key roles and competencies. At last the reader is briefly informed on essential copyright protection in the Czech Republic. This bachelor thesis is intended for those interested in film production but it is also great source of information for production managers or any starting position in the film industry.
Audio visual direction - music video
Havlík, Jakub ; Truhlář, Filip (advisor) ; Kepka, Ondřej (referee)
This thesis deals with the audio visual direction and its specifics in the field of music videos. The theoretical part describes the beginnings of the directorial activity, deals with the work of a director in a creative team and also focuses in detail on the film grammar and particular means of expression. Then the thesis puts the film grammar into the context of music videos. In the practical part are analyzed stages of realization of the U-Prag's music video Seconds of life, including the analysis of used means of expression.

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