National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Autonomous system for acoustic analysis in diagnostics
Havlíček, Michal ; Marada, Tomáš (referee) ; Huzlík, Rostislav (advisor)
The aim of this diploma thesis are possibilities of sound analysis with Sipeed development platform using MaixBit hardware. The main goal is design and development of an autonomous device that after a command from a computer analyzes the ambient sound and converts the resulting information back to the computer screen. Usage of these devices in real world scenarios is evaluated in conclusion.
Autonomous system for acoustic analysis in diagnostics
Havlíček, Michal ; Marada, Tomáš (referee) ; Huzlík, Rostislav (advisor)
The aim of this diploma thesis are possibilities of sound analysis with Sipeed development platform using MaixBit hardware. The main goal is design and development of an autonomous device that after a command from a computer analyzes the ambient sound and converts the resulting information back to the computer screen. Usage of these devices in real world scenarios is evaluated in conclusion.
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Development of mobile application for musicians
Novotný, Miroslav ; Pavlíčková, Jarmila (advisor) ; Kutišová, Magda (referee)
The aim of this bachelor's thesis is to design and develop an Android application for musicians. The theoretical part, is conceived as an introduction to the theory of sound. Firstly, I describe the architecture of Android and the individual components that make it up. There are subsequent chapters exploring the sound from its inception, through the process of converting to digital form, to a description of the individual interfaces for the recording and processing from within the environment of an Android system. The practical part, is devoted to designing and developing an application that serves as a tool for practicing playing a musical instrument. The application consists of various features such as: tuner, metronome and an EarTrainer. To understand the component of a tuner it has been necessary to study a theory needed to support the main functionality of calculating the frequency of the recorded audio signal. For this reason, this thesis is also a theoretical introduction to the Fourier transformation. The last part of this thesis is focusing on how the tuner compares with the calculation accuracy of other competitors. Finally, The application was published for the Google Play store.

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