National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Real-time simulation of physics on mobile devices
Mocný, Ondřej ; Sýkora, Ondřej (advisor) ; Dvořák, Tomáš (referee)
In the presented work I discuss possible options of implementing a physical simulation that can be run on today's mobile phones. I describe several approaches from which I choose one and discuss it in more depth. Next, I talk about general methods of optimizing programs targeted to mobile phones and how they apply to the implemented physical simulation. Finally, I show a very simple game which demonstrates the power of the simulator and it's usability in praxis.
Tools for generating and editing of 2D terrain
Mocný, Ondřej ; Sýkora, Ondřej (advisor) ; Plch, Tomáš (referee)
Unity is a game development tool with large userbase. One of the features it is missing, however, is a deeper support for the development of two dimensional games. In particular a tool for editing and generation of two dimensional terrain. The aim of the presented work is to design and develop this tool. First, the problem is analysed and a set of requirements is assembled. Then, the Unity development environment is described in order to be able to use it for implementing the tool. The tool is designed from the programmer's point of view and data representation inside Unity is proposed. Large part of the work is also devoted to describing different algorithms used for terrain generation. Finally, the user interface of the program is designed using the knowledge gained by studying Unity.
Tools for generating and editing of 2D terrain
Mocný, Ondřej ; Sýkora, Ondřej (advisor) ; Plch, Tomáš (referee)
Unity is a game development tool with large userbase. One of the features it is missing, however, is a deeper support for the development of two dimensional games. In particular a tool for editing and generation of two dimensional terrain. The aim of the presented work is to design and develop this tool. First, the problem is analysed and a set of requirements is assembled. Then, the Unity development environment is described in order to be able to use it for implementing the tool. The tool is designed from the programmer's point of view and data representation inside Unity is proposed. Large part of the work is also devoted to describing different algorithms used for terrain generation. Finally, the user interface of the program is designed using the knowledge gained by studying Unity.
Real-time simulation of physics on mobile devices
Mocný, Ondřej ; Dvořák, Tomáš (referee) ; Sýkora, Ondřej (advisor)
In the presented work I discuss possible options of implementing a physical simulation that can be run on today's mobile phones. I describe several approaches from which I choose one and discuss it in more depth. Next, I talk about general methods of optimizing programs targeted to mobile phones and how they apply to the implemented physical simulation. Finally, I show a very simple game which demonstrates the power of the simulator and it's usability in praxis.

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