National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
CPU Rendering of Large Volumetric Data
Majer, Michal ; Milet, Tomáš (referee) ; Španěl, Michal (advisor)
This work examines direct rendering of large volumetric data on the CPU. The aim was to design a parallel implementation of Ray casting algorithm in the Rust programming language and to implement Early Ray Termination and Empty Space Skipping optimizations to speed up rendering. I also designed a demo application to interactively display volumes using this algorithm. A volumetric data generator was also created as part of the work.Both optimizations in the resulting solution offer a 12× speed up. Parallelization further improves this number and renders a large volume at 3.92 FPS on the tested system. 
CPU Rendering of Large Volumetric Data
Majer, Michal ; Milet, Tomáš (referee) ; Španěl, Michal (advisor)
This work examines direct rendering of large volumetric data on the CPU. The aim was to design a parallel implementation of Ray casting algorithm in the Rust programming language and to implement Early Ray Termination and Empty Space Skipping optimizations to speed up rendering. I also designed a demo application to interactively display volumes using this algorithm. A volumetric data generator was also created as part of the work.Both optimizations in the resulting solution offer a 12× speed up. Parallelization further improves this number and renders a large volume at 3.92 FPS on the tested system. 

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4 Majer, Marek
6 Majer, Martin
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