National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Mobile player for multimedia content presentation and processing
Króner, Tomáš ; Číka, Petr (referee) ; Müller, Jakub (advisor)
Master’s thesis deals with developing of multimedia application that allow play and receive multimedia files as audio and video. In thesis introduction, there is theory overview about programming language J2ME, its parts and divisions in couple of chapters. The applications developing begin by choosing focus groups and also group of devices that agree with present trends about mobile devices. The next part undertakes selecting development tool NetBeans IDE based on requirements for multimedia develop and also undertakes selecting software development kit Nokia SDK and its short definition. Afterwards, the application and its basic classes and methods are briefly characterized. The chapters of classes and methods are divided according algorithm level, following development description dividing aspect. Program functions are enriched with flow diagrams completing written text, which have marked important points of program. The main chapters describing algorithm parts begin with define audio and video play. The other pages include description of network connection a data transfers. In every part the programmer part, algorithm is analyzed first and than general options and functionality of this area. In file play part, it is selection of file and proceeding to launch playing with function control possibility. In case of network connection, it is access to network and data handling, eventually communication with each other in client - server hierarchy and consequential multimedia content playing. In the end of development part, reader is cognizant of application fault handling that is inherently part of every application working with I/O data. Next chapter is devoted to future development a design resulting to present process. In the thesis it can be found also application description from user’s point of view, user manual a solving incurred problem situations. In the instructions, there are contained screenshots of described parts of program. Reached results and reviews are summarized on the end of the thesis.
Marketing Communication of a Company via Instagram
Veselá, Marie ; Króner, Tomáš (referee) ; Chlebovský, Vít (advisor)
My thesis analyzes marketing communication of the company fyftstore s.r.o. (hereinafter referred to as Fyft) via a social network called Instagram. The company owns an e-shop and a stone shop in Brno. They sell leisure time products, for example yoyo, rubiks cube, board games etc. This thesis proposes to improve the promotion of the company on the social network by creating a useful publication template. In two months of our collaboration, Fyft managed to gain over 300 new instagram followers and finally reach the „1000 followers milestone.“
Marketing Communication of a Company via Instagram
Veselá, Marie ; Króner, Tomáš (referee) ; Chlebovský, Vít (advisor)
My thesis analyzes marketing communication of the company fyftstore s.r.o. (hereinafter referred to as Fyft) via a social network called Instagram. The company owns an e-shop and a stone shop in Brno. They sell leisure time products, for example yoyo, rubiks cube, board games etc. This thesis proposes to improve the promotion of the company on the social network by creating a useful publication template. In two months of our collaboration, Fyft managed to gain over 300 new instagram followers and finally reach the „1000 followers milestone.“
Mobile player for multimedia content presentation and processing
Króner, Tomáš ; Číka, Petr (referee) ; Müller, Jakub (advisor)
Master’s thesis deals with developing of multimedia application that allow play and receive multimedia files as audio and video. In thesis introduction, there is theory overview about programming language J2ME, its parts and divisions in couple of chapters. The applications developing begin by choosing focus groups and also group of devices that agree with present trends about mobile devices. The next part undertakes selecting development tool NetBeans IDE based on requirements for multimedia develop and also undertakes selecting software development kit Nokia SDK and its short definition. Afterwards, the application and its basic classes and methods are briefly characterized. The chapters of classes and methods are divided according algorithm level, following development description dividing aspect. Program functions are enriched with flow diagrams completing written text, which have marked important points of program. The main chapters describing algorithm parts begin with define audio and video play. The other pages include description of network connection a data transfers. In every part the programmer part, algorithm is analyzed first and than general options and functionality of this area. In file play part, it is selection of file and proceeding to launch playing with function control possibility. In case of network connection, it is access to network and data handling, eventually communication with each other in client - server hierarchy and consequential multimedia content playing. In the end of development part, reader is cognizant of application fault handling that is inherently part of every application working with I/O data. Next chapter is devoted to future development a design resulting to present process. In the thesis it can be found also application description from user’s point of view, user manual a solving incurred problem situations. In the instructions, there are contained screenshots of described parts of program. Reached results and reviews are summarized on the end of the thesis.

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