National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Mobil Application Support for Nine Men's Morris Playing
Kolínek, Daniel ; Zbořil, František (referee) ; Zbořil, František (advisor)
The aim of this work is to create an application for mobile device solving the task of determination the best move in game Nine men's morris from a camera snapshot taken on smart device. The task is divided into the problem of position detection and determination of the best move. Position recognition is solved by using edge detection, finding circles using Hough transform and subsequent color detection in found circles. Finding the best move is solved by own position evaluation and state space search using the Alpha-Beta algorithm. Using the OpenCV library and the Android Studio development environment, a sample application executable under Android version 5 and higher was created. The sample application solves both tasks.
Evaluation of Fingerprint Morphing Methods Compared to a Real System
Kolínek, Daniel ; Kanich, Ondřej (referee) ; Drahanský, Martin (advisor)
The aim of this work is to design methods of fingerprint morphing, subsequently to implement the proposed methods and to test their effectiveness by breaking into real verification systems made by Innovatrics and Neurotechnology, two prominent companies in biometrics. Methods for morphing were designed mainly based on the article On the Feasibility of Creating Double-Identity Fingerprints where the part of the preparation of fingerprints on the input was modified and an adjustment of the output was made so that it is able to work with fingerprint images taken under different conditions. Fingerprints created by morphing were recognized as genuine in 41.72 % of cases when compared to the default threshold. The main benefit of this work is the created application for generating fingerprints using morphing and to point out that this method is a\,threat to existing systems used for fingerprint recognition.
Evaluation of Fingerprint Morphing Methods Compared to a Real System
Kolínek, Daniel ; Kanich, Ondřej (referee) ; Drahanský, Martin (advisor)
The aim of this work is to design methods of fingerprint morphing, subsequently to implement the proposed methods and to test their effectiveness by breaking into real verification systems made by Innovatrics and Neurotechnology, two prominent companies in biometrics. Methods for morphing were designed mainly based on the article On the Feasibility of Creating Double-Identity Fingerprints where the part of the preparation of fingerprints on the input was modified and an adjustment of the output was made so that it is able to work with fingerprint images taken under different conditions. Fingerprints created by morphing were recognized as genuine in 41.72 % of cases when compared to the default threshold. The main benefit of this work is the created application for generating fingerprints using morphing and to point out that this method is a\,threat to existing systems used for fingerprint recognition.
Mobil Application Support for Nine Men's Morris Playing
Kolínek, Daniel ; Zbořil, František (referee) ; Zbořil, František (advisor)
The aim of this work is to create an application for mobile device solving the task of determination the best move in game Nine men's morris from a camera snapshot taken on smart device. The task is divided into the problem of position detection and determination of the best move. Position recognition is solved by using edge detection, finding circles using Hough transform and subsequent color detection in found circles. Finding the best move is solved by own position evaluation and state space search using the Alpha-Beta algorithm. Using the OpenCV library and the Android Studio development environment, a sample application executable under Android version 5 and higher was created. The sample application solves both tasks.

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3 Kolínek, David
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