National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Triplanetary
Huječek, Adam ; Cibulka, Josef (advisor) ; Gemrot, Jakub (referee)
The main purpose of this work is to bring the almost forgotten turn-based board game Triplanetary from the 70s and the beginning of the 80s of the last century to the screens of today's computers. The program allows multiple players to play on one computer in the so called hotseat mode two of the several scenarios available in the original game - racing Grand Tour with the option to play with computer controlled opponents and battle Nova for three players. However thanks to the suitable design it is easy to implement the rest of scenarios or of course add completely new ones provided the user has the knowledge of JAVA which the game is programmed in. Another advantage is the option to save and exit the game at any time and return to it later.
Meta-Adaptation Strategies for Adaptation in Cyber-Physical Systems
Huječek, Adam ; Bureš, Tomáš (advisor)
When designing a complex Cyber-Physical System it is often impossible to foresee all potential situations in advance and prepare corresponding tactics to adapt to the changes in dynamic environment. This greatly hurts the system's resilience and dependability. All kinds of trouble can rise from situations that lie beyond the expected "envelope of adaptability" from malfunction of one component to failure of the whole system. Self-adaptation approaches are typically limited in choosing a tactic from a fixed set of tactics. Meta-adaptation strategies extend the limits of system's inherent adaptation by creating new tactics at runtime. This thesis elaborates and provides implementations of selected meta-adaptation strategies for IRM-SA in jDEECo as well as their evaluation in a scenario based on a firefighter coordination case study. Powered by TCPDF (www.tcpdf.org)
Meta-Adaptation Strategies for Adaptation in Cyber-Physical Systems
Huječek, Adam ; Bureš, Tomáš (advisor)
When designing a complex Cyber-Physical System it is often impossible to foresee all potential situations in advance and prepare corresponding tactics to adapt to the changes in dynamic environment. This greatly hurts the system's resilience and dependability. All kinds of trouble can rise from situations that lie beyond the expected "envelope of adaptability" from malfunction of one component to failure of the whole system. Self-adaptation approaches are typically limited in choosing a tactic from a fixed set of tactics. Meta-adaptation strategies extend the limits of system's inherent adaptation by creating new tactics at runtime. This thesis elaborates and provides implementations of selected meta-adaptation strategies for IRM-SA in jDEECo as well as their evaluation in a scenario based on a firefighter coordination case study. Powered by TCPDF (www.tcpdf.org)
Meta-Adaptation Strategies for Adaptation in Cyber-Physical Systems
Huječek, Adam ; Bureš, Tomáš (advisor) ; Arcaini, Paolo (referee)
When designing a complex Cyber-Physical System it is often impossible to foresee all potential situations in advance and prepare corresponding tactics to adapt to the changes in dynamic environment. This greatly hurts the system's resilience and dependability. All kinds of trouble can rise from situations that lie beyond the expected "envelope of adaptability" from malfunction of one component to failure of the whole system. Self-adaptation approaches are typically limited in choosing a tactic from a fixed set of tactics. Meta-adaptation strategies extend the limits of system's inherent adaptation by creating new tactics at runtime. This thesis elaborates and provides implementations of selected meta-adaptation strategies for IRM-SA in jDEECo as well as their evaluation in a scenario based on a firefighter coordination case study. Powered by TCPDF (www.tcpdf.org)
Triplanetary
Huječek, Adam ; Cibulka, Josef (advisor) ; Gemrot, Jakub (referee)
The main purpose of this work is to bring the almost forgotten turn-based board game Triplanetary from the 70s and the beginning of the 80s of the last century to the screens of today's computers. The program allows multiple players to play on one computer in the so called hotseat mode two of the several scenarios available in the original game - racing Grand Tour with the option to play with computer controlled opponents and battle Nova for three players. However thanks to the suitable design it is easy to implement the rest of scenarios or of course add completely new ones provided the user has the knowledge of JAVA which the game is programmed in. Another advantage is the option to save and exit the game at any time and return to it later.

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