National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Graphical engine for FPS
Forch, Jan ; Yaghob, Jakub (advisor) ; Plch, Tomáš (referee)
Title: Graphical engine for FPS Author: Jan Forch Department: Department of Software Engineering Supervisor: RNDr. Jakub Yaghob, Ph.D. Supervisor's email address: Jakub.Yaghob@mff.cuni.cz Abstract: The aim of the present thesis are technologies of computer games development. Thesis is mainly focused on FPS (first person shooter) type of games. For that type of games is typical three dimensional graphics. Main topics of that text are related algorithms, structures, libraries and optimalizations, which lead to successful realization of computer game. Important part of the thesis is concrete implementation of game which uses described solutions. Keywords: engine, 3D graphics, artificial intelligence, navigation, game
Reification of the DEECo component model and its application in virtual-world simulations
Forch, Jan ; Bureš, Tomáš (advisor) ; Gemrot, Jakub (referee)
In the domain of dynamically evolving distributed systems composed of autonomous and (self-) adaptive components, the task of systematically managing the design complexity of their communication and composition is a pressing issue. This stems from the dynamic nature of such systems, where components and their bindings may appear and disappear without anticipation. As one way of addressing the challenge, [15] proposes a new component model (called DEECo), which features separation of concerns via a mechanism of dynamic implicit bindings with implicit communication. This leads to introduction of autonomous components and their dynamic interaction groups (called ensembles). The goal of the thesis is to reify the DEECo concepts and paradigms in a Java-based implementation connected to a simulation of a virtual world. As such, the thesis should provide a platform for experimentation with DEECo-based applications.
Graphical engine for FPS
Forch, Jan ; Plch, Tomáš (referee) ; Yaghob, Jakub (advisor)
Title: Graphical engine for FPS Author: Jan Forch Department: Department of Software Engineering Supervisor: RNDr. Jakub Yaghob, Ph.D. Supervisor's email address: Jakub.Yaghob@mff.cuni.cz Abstract: The aim of the present thesis are technologies of computer games development. Thesis is mainly focused on FPS (first person shooter) type of games. For that type of games is typical three dimensional graphics. Main topics of that text are related algorithms, structures, libraries and optimalizations, which lead to successful realization of computer game. Important part of the thesis is concrete implementation of game which uses described solutions. Keywords: engine, 3D graphics, artificial intelligence, navigation, game

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