National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Projected User Interface - Card Game
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current effort to make human-computer interaction more intuitive leads to utilization of gestures replacing the need to use a conventional input device. At the same time there is a tendency to integrate the output into the physical world around the user and therefore to minimize any artificial means of interaction in general. The aim of this thesis is to implement a card game that can be controlled on the basis of the principles described above. Fundamental issues are human motion tracking, hand detection and gesture recognition. The application uses depth data from the second generation of Kinect sensor, analytical description of gestures and allows up to four players to play the game. Its graphics are projected on the table to maximize compliance with the real situation.
Effective Use of Limited Game Space
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current generation of consumer electronics products for virtual reality (VR) allows to track user motion in physical play area which can be converted into a corresponding change of their position in a virtual environment. There are, however, some potential pitfalls with using this approach as the main method of user motion in the virtual space. Therefore, vast majority of contemporary applications is based on different methods that do not take advantage of the available play area and the possibilities of the input devices in their entirity. The main goal of this thesis is to propose and demonstrate a feasible way of implementation allowing the use of available physical space and to try to evaluate whether basing the user motion in an application on the described approach can result in an increase of user interest, attract more users and offer them better experience, and whether it therefore can be profitable in spite of all the related disadvantages.
Effective Use of Limited Game Space
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current generation of consumer electronics products for virtual reality (VR) allows to track user motion in physical play area which can be converted into a corresponding change of their position in a virtual environment. There are, however, some potential pitfalls with using this approach as the main method of user motion in the virtual space. Therefore, vast majority of contemporary applications is based on different methods that do not take advantage of the available play area and the possibilities of the input devices in their entirity. The main goal of this thesis is to propose and demonstrate a feasible way of implementation allowing the use of available physical space and to try to evaluate whether basing the user motion in an application on the described approach can result in an increase of user interest, attract more users and offer them better experience, and whether it therefore can be profitable in spite of all the related disadvantages.
Projected User Interface - Card Game
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current effort to make human-computer interaction more intuitive leads to utilization of gestures replacing the need to use a conventional input device. At the same time there is a tendency to integrate the output into the physical world around the user and therefore to minimize any artificial means of interaction in general. The aim of this thesis is to implement a card game that can be controlled on the basis of the principles described above. Fundamental issues are human motion tracking, hand detection and gesture recognition. The application uses depth data from the second generation of Kinect sensor, analytical description of gestures and allows up to four players to play the game. Its graphics are projected on the table to maximize compliance with the real situation.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.