National Repository of Grey Literature 1 records found  Search took 0.01 seconds. 
Generating Side Quests for RPG Games From Hand-Crafted Building Blocks
Hromada, Tomáš ; Černý, Martin (advisor) ; Chrpa, Lukáš (referee)
Role-playing games (RPG) often contain side quests - shorter quests not related to the main story, to give the player the feeling of freedom and to let him choose his own path. For this effect to be good, there must be a large number of side quests in the game. Replacing hand-made quests with generated ones is one of the possibilities to make this task easier, however contemporary attempts at generating quests result in the quests being simple and repetitive. This thesis aims to explore a different approach to the problem, a system generating side quests from a set of hand-crafted building blocks. An abstract design and an implementation are described, along with the methods used for evaluating the implementation. The system was evaluated on a group of players, which rated the generated quests similarly to the hand-picked ones.

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