National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
Audiovisual Work Presentation in Virtual Reality
Lazorčák, Daniel ; Sikora, Pavel (referee) ; Říha, Kamil (advisor)
Goal of this thesis is research of Game Engines aviable for the creation of gallery of audiovisual artworks in virtual reality, research of texture mapping, choice of suitable game engine for our work, creation of scene of the virtual gallery in selected Game Engine, demonstration of projecting the artwork onto exhibit body by streaming it from internet storage with use of ambisonic sound that engine provides and with abillity to control the playback of the piece. Creation of search engine for looking up artpieces in database by using tags with option to project the found piece to the body. Properties of Game Engines Unity, Unreal Engine, Game Maker Studio, Godot and CryEngine are given. A working application of virtual gallery with implented audiovisual artpieces is created.
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
Audiovisual Work Presentation in Virtual Reality
Lazorčák, Daniel ; Sikora, Pavel (referee) ; Říha, Kamil (advisor)
Goal of this thesis is research of Game Engines aviable for the creation of gallery of audiovisual artworks in virtual reality, research of texture mapping, choice of suitable game engine for our work, creation of scene of the virtual gallery in selected Game Engine, demonstration of projecting the artwork onto exhibit body by streaming it from internet storage with use of ambisonic sound that engine provides and with abillity to control the playback of the piece. Creation of search engine for looking up artpieces in database by using tags with option to project the found piece to the body. Properties of Game Engines Unity, Unreal Engine, Game Maker Studio, Godot and CryEngine are given. A working application of virtual gallery with implented audiovisual artpieces is created.

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