National Repository of Grey Literature 31 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Dental Chart for Dental Clinic
Kaláb, Dominik ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
Cílem této práce je navrhnout a vyvinout prototyp webové aplikace, která bude nabízet stomatologům praktické prostředí pro evidenci stomatologické dokumentace se speciálním zaměřením na interaktivní rozhraní zubního kříže. Tento prototyp je založen na studiu user experience, technologií pro tvorbu moderních webových aplikací, základů stomatologie, analýze existujících řešení a na informacích získaných konzultací s profesionálním stomatologem. Můj návrh je zaměřen na řešení často prováděných úkonů minimu krocích, zobrazování relevantních informací. Návrh byl inspirován uživatelskými rozhraními editorových aplikací. Prototyp je vyvinut za použití moderních webových technologií. Prototyp byl otestován profesionálním stomatologem, výsledky testů zaznamenány a na jejich základě byl navržen směr dalšího vývoje této aplikace.
Unified and Available Information and Controls of LaserGame Arenas
Vojík, Tomáš ; Bambušek, Daniel (referee) ; Herout, Adam (advisor)
In this work, I deal with creating a system for players and operators of the growing sport LaserGame. The primary motivation for creating such a system is creating a shared community across different arenas, regardless of the manufacturer of their LaserGame equipment. The finished application will work with the scores of various systems and provide more detailed statistics and tools for arenas that extend the capabilities of the manufacturer's design.       A web application was created and distributed in Docker containers in individual arenas as a solution. In addition, individual applications communicate using a REST API with one central server that collects the results.       The created system already meets all the basic requirements for the Evo5 system manufactured by LaserMaxx. It processes the results, presents them in a simple, visually attractive form to the players and synchronises the results on a public portal. There is a very positive response from the players to the changes.
Unified and Available Information and Controls of LaserGame Arenas
Vojík, Tomáš ; Bambušek, Daniel (referee) ; Herout, Adam (advisor)
In this work, I deal with creating a system for players and operators of the growing sport LaserGame. The primary motivation for creating such a system is creating a shared community across different arenas, regardless of the manufacturer of their LaserGame equipment. The finished application will work with the scores of various systems and provide more detailed statistics and tools for arenas that extend the capabilities of the manufacturer's design.       A web application was created and distributed in Docker containers in individual arenas as a solution. In addition, individual applications communicate using a REST API with one central server that collects the results.       The created system already meets all the basic requirements for the Evo5 system manufactured by LaserMaxx. It processes the results, presents them in a simple, visually attractive form to the players and synchronises the results on a public portal. There is a very positive response from the players to the changes.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Evaluation of Target Shooting by Computer Vision
Gregorová, Jana ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Cílem této práce je aplikace, která bude v reálném čase automaticky vyhodnocovat skóre střelby na terč ze střelné palné zbraně pomocí kamery připojené k počítači. Střelec tak bude mít možnost sledovat výsledky střelby přímo ze střeleckého stanoviště i během střelby. Výsledná aplikace zpracovává vizuální data z kamery, která sleduje terč. Terč a plochy na tomto terči s různým skóre jsou detekovány automaticky. Obraz z kamery je stabilizován pomocí křížové korelace a nové zásahy jsou detekovány v masce popředí. Výsledkem této práce je aplikace, která zefektivňuje trénink sportovní střelby.
Dental Chart for Dental Clinic
Kaláb, Dominik ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
Cílem této práce je navrhnout a vyvinout prototyp webové aplikace, která bude nabízet stomatologům praktické prostředí pro evidenci stomatologické dokumentace se speciálním zaměřením na interaktivní rozhraní zubního kříže. Tento prototyp je založen na studiu user experience, technologií pro tvorbu moderních webových aplikací, základů stomatologie, analýze existujících řešení a na informacích získaných konzultací s profesionálním stomatologem. Můj návrh je zaměřen na řešení často prováděných úkonů minimu krocích, zobrazování relevantních informací. Návrh byl inspirován uživatelskými rozhraními editorových aplikací. Prototyp je vyvinut za použití moderních webových technologií. Prototyp byl otestován profesionálním stomatologem, výsledky testů zaznamenány a na jejich základě byl navržen směr dalšího vývoje této aplikace.
WAN/LAN Manager for iOS
Jakubis, Tomáš ; Široký, Vít (referee) ; Maršík, Lukáš (advisor)
Cílem tohoto projektu je vytvořit aplikaci pro systémy iOS pro správu síťových zařízení, klienty a konfigurace zařízení. To zahrnuje projektovou analýzu, návrh aplikace, její implementaci a testování. Aplikace se skládá z klientské a serverové strany, databáze a~komunikačního protokolu. Výslední aplikace je pak porovnána se stávajícími řešeními s~podobnými výsledky. Výsledky testů ukázaly určité nedostatky a nevýhody řešení. Možná zlepšení a budoucí vývoj byly popsány. Na závěr, po dalším vývoji má aplikace potenciál stát se používanou v praxi.
Mobile App For Capturing and Viewing Photographs of the Same Object at Different Times
Plšek, Dominik ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Rephotography has been a popular research topic in the photography field for a long time. The purpose of rephotography itself is to repeatedly take photographs of the same scene at a different time. As a result, the sequence of rephotographs with the reference, often historical, the picture provides a compelling visualization of the evolution of the subject or capture its changes in time. However, the act of rephotography is difficult for the rephotographers as they have to cope with the ambiguous motions in six degrees of freedom and with the changes of the subject itself or its surrounding environment.        This thesis aims to create a mobile application that would help its users to capture a rephotograph more accurately and allow them to share the scenes amongst other users. The designed application uses available on-device sensors to navigate the user to the location and guide the user during the rephotography process to capture a precise rephotograph. Furthermore, the application contains user interface elements designed explicitly for rephotography. Moreover, the work describes topics about user interface design, iOS application development, and designing and deploying backend API for the mobile application.
Augmented Reality for Desk Games and Educational Applications
Záleský, Jiří ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the topic of augmented reality and its use for board games and educational applications on the interactive table. The goal was to create a stand-alone system for an easy interactive game table creation, by designing a system that allows communication with the interactive table and the creation of a demo-application that presents the functionality of the system. In the system design section, the technologies and tools used, such as C ++, Qt, or Catkin, were introduced and the first design of the game - demo-application was created. The implementation section explains how to transform the design into a functioning application, and includes a description of the internal structure of the application. The last part of the work focused on testing brings, in addition to revealing the application errors, other suggestions for its expansion in the future. The result of the work is a functioning system for augmented reality and demo-application for it, which in the future will help to create other programs for an interactive table. The system is designed for use on the interactive ARTable3 table.
Logic Game Based on Cellular Automaton
Škopková, Věra ; Trunda, Otakar (advisor) ; Chromý, Miloš (referee)
This thesis is concerned with the usage of cellular automata in development of a logic game. It describes benefits and drawbacks of individual types of cellular automata and its potential for being used in a logic game. It contains detailed description of the game rules and the user interface including the design process. The created game supports one-dimensional cellular automata containing from two up to ten states and is able to work with common and totalistic transition functions. The goal of the game is to uncover values of all cells that were generated by the cellular automaton, according to the rules of the transition function that are known to the user. It is possible to set game and visual parameters variedly. In addition, the game provides two tools for creating new cellular automata. The first is a visual editor, which allows the user to create new automata or correct the existing ones. The second is a generator that can deduce rules and values of the default generation of cells from which the specific picture can be generated.

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