National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
Bidirectional Texture Function Three Dimensional Pseudo Gaussian Markov Random Field Model
Havlíček, Michal
The Bidirectional Texture Function (BTF) is the recent most advanced representation of material surface visual properties. BTF specifies the changes of its visual appearance due to varying illumination and viewing angles. Such a function might be represented by thousands of images of given material surface. Original data cannot be used due to its size and some compression is necessary. This paper presents a novel probabilistic model for BTF textures. The method combines synthesized smooth texture and corresponding range map to produce the required BTF texture. Proposed scheme enables very high BTF texture compression ratio and may be used to reconstruct BTF space as well.
Zobecněný váleček
Haindl, Michal ; Hatka, Martin
This paper describes a generalization of our previously published simple roller method for seamless enlargement of colour textures such as natural bidirectional texture functions (BTF) that realistically represent appearance of given material surfaces. The generalized roller allows automatic detection of major texture periodicity directions which do not need to be aligned with coordinate axes. The roller texture synthesis method is based on the overlapping tiling and subsequent minimum error boundary cut. One or several optimal double toroidal BTF patches are seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast due to complete separation of the analytical step of the algorithm from the texture synthesis part. The method is universal and easily implementable in a graphical hardware for purpose of real-time rendering of any type of static or dynamic textures.
Váleček - rychlá metoda syntézy textur založená na vzorkování
Haindl, Michal ; Hatka, M.
This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering.

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