National Repository of Grey Literature 1 records found  Search took 0.01 seconds. 
The language of Dungeons & Dragons: a corpus-stylistic analysis
Košťál, Tomáš ; Malá, Markéta (advisor) ; Jančovičová, Ivana (referee)
The goal of the thesis is to describe the language of the tabletop role-playing game Dungeons & Dragons. Taking the existing theories pertaining to the study of texts from the perspective of a register, the creation of a narrative and common corpus-assisted tools and methods of analysis as its starting point, the thesis combines corpus-assisted quantitative (n-gram and word-list analyses with the help of concordances and collocations) and qualitative (subjective interpretation of select features based on personal knowledge of the material) methods to analyze a game of Dungeons & Dragons represented by a corpus comprising 29 consecutive episodes of an internet show dedicated to playing the game, Critical Role. The register analysis gives a functional interpretation of the situational and ubiquitous linguistic features of the game; in the latter part of the analysis, the linguistic means through which narrativity is achieved are examined, as is the degree to which various types of participants contribute to its creation. The thesis also demonstrates that some of its results can be generalized to tabletop role- playing games, of which Dungeons & Dragons is an iconic example. Lastly, this paper evaluates the appropriateness of employing these methods of analysis in the study of this type of text.

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