National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
Representation of female characters in videogames inspired by the Victorian era on the example of Dishonored and Dishonored 2
Smoliankina, Sofia ; Šindelář, Jakub (advisor) ; Matějka, Ondřej (referee)
In my thesis, I study the representation of female characters in videogames inspired by the Victorian era. Videogames can be considered a form of audiovisual media wherein it is possible to depict both the historical period and the perspectives of contemporary society on it. For the analysis, I use literary sources on the subjects of neo-Victorian era, the development of gaming community, as well as the position of women in it. Using this theory and relevant context, I analyse the female characters in Dishonored (2012) and Dishonored 2 (2016). I focus on the role that the main and secondary female characters have played in the storyline, how their position has changed within the franchise. The analysis is carried out in the context of the changes in the modern gaming community, it also analyses how conflicts within it (i.e. the "GamerGate" incident) could contribute to the changes in the video games themselves. The purpose of this thesis is to show how norms and values at the time when the historical media representation was created have an impact on the portrayal of the past. Using the concept of homosocial relationships, which characterizes the "closed male world" of the Victorian era, I investigate how the role in the storyline and the number of female characters has changed in Dishonored 2...

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