National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
L-Systems and Their Applications in Computer Graphics
Sojma, Zdeněk ; Čermák, Martin (referee) ; Koutný, Jiří (advisor)
This Bachelor's thesis describes deterministic context-free L-systems (D0L-systems), which function is parallel rewriting symbols in string for purpose of modeling plant-like structures, mainly plant leaves. Next it shows how to use such L-systems in computer graphics and explains usage of stochastic L-systems. They effect topology and geometry of plant by randomizing interpretation of the L-system and allow us to generate whole class of respectively different but still simile leaves. L-system interpreter is implemented in .NET framework with OpenGL library.
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.
L-Systems and Their Applications in Computer Graphics
Sojma, Zdeněk ; Čermák, Martin (referee) ; Koutný, Jiří (advisor)
This Bachelor's thesis describes deterministic context-free L-systems (D0L-systems), which function is parallel rewriting symbols in string for purpose of modeling plant-like structures, mainly plant leaves. Next it shows how to use such L-systems in computer graphics and explains usage of stochastic L-systems. They effect topology and geometry of plant by randomizing interpretation of the L-system and allow us to generate whole class of respectively different but still simile leaves. L-system interpreter is implemented in .NET framework with OpenGL library.
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.

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