National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
Photorealistic Rendering
Lysek, Tomáš ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
The thesis describes implementation of photorealistic method. The first part describes the procedures and techniques, that are used to display photorealistic scenes such as raytracing, radiosity or photon mapping and other techniques used in computer graphics. The second part of thesis is focused on evaluation of current state of problem. In this part is also described reason of choosing this topic and thesis assignment is there more specified. The last part of thesis is focused on implementation details of photorealistic method.
Medical Data Rendering in Real-Time
Lengyel, Kristián ; Havel, Jiří (referee) ; Jošth, Radovan (advisor)
This thesis deals with design and implementation of an application for medical data imaging in real-time. The first part of project is focused on methods for obtaining data in medical practice and visualization of large volume data on computer using familiar rendering approaches. Similar applications are used outside of medicine in other fields, such as chemistry to display molecular structures or microorganisms. Another part of project will focus on benefits of visualization of volumetric data using programmable hardware and new methods of parallelization of algorithms on graphics card using CUDA technology, and OpenCL. The resulting application will display the volume of medical data based on selected method accelerated by programmable shaders, and time-consuming operations will be paralleled on graphics card.
Visualization of 3D data in biomedical applications
Karzel, Michal ; Harabiš, Vratislav (referee) ; Štohanzlová, Petra (advisor)
This thesis describes the basic principle of optical coherence tomography and prepro- cessing of the measured raw data. Preprocessing is focused mainly on noise filtration, removing artifacts, normalization, conversion and compression of raw data. In this way preprocessed data is saved in a *. PFRG file as ”preprocessed fringe data”. Those pre- processed data will be visualised by simply software, which support three methods of visualisation. Volume data represented by voxels. Reconstruction of volume by marching cube algorithm. Cuts through volume along X, Y and Z axis.
Roguelike Game in Unity
Mančuška, Adrian ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
This bachelor's thesis deals with the development of a roguelike game with multiple generated levels using the game engine Unity. The thesis explores various uses of procedural generation, which include various noises, grammars, and cellular automata. At the same time, possibilities of combining these techniques with manual game content creation are also explored. This thesis also deals with other areas necessary for game development, such as pseudorandom generators and artificial intelligence. The thesis discusses some of the possibilities of implementation of artificial intelligence. These possibilities are finite state machines and behaviour trees. Pathfinding algorithms are needed too, for example the A* algorithm. From design standpoint, the focus is on fulfilling various characteristics and requirements of the roguelike genre of games.
Visualization of 3D data in biomedical applications
Karzel, Michal ; Harabiš, Vratislav (referee) ; Štohanzlová, Petra (advisor)
This thesis describes the basic principle of optical coherence tomography and prepro- cessing of the measured raw data. Preprocessing is focused mainly on noise filtration, removing artifacts, normalization, conversion and compression of raw data. In this way preprocessed data is saved in a *. PFRG file as ”preprocessed fringe data”. Those pre- processed data will be visualised by simply software, which support three methods of visualisation. Volume data represented by voxels. Reconstruction of volume by marching cube algorithm. Cuts through volume along X, Y and Z axis.
Photorealistic Rendering
Lysek, Tomáš ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
The thesis describes implementation of photorealistic method. The first part describes the procedures and techniques, that are used to display photorealistic scenes such as raytracing, radiosity or photon mapping and other techniques used in computer graphics. The second part of thesis is focused on evaluation of current state of problem. In this part is also described reason of choosing this topic and thesis assignment is there more specified. The last part of thesis is focused on implementation details of photorealistic method.
Medical Data Rendering in Real-Time
Lengyel, Kristián ; Havel, Jiří (referee) ; Jošth, Radovan (advisor)
This thesis deals with design and implementation of an application for medical data imaging in real-time. The first part of project is focused on methods for obtaining data in medical practice and visualization of large volume data on computer using familiar rendering approaches. Similar applications are used outside of medicine in other fields, such as chemistry to display molecular structures or microorganisms. Another part of project will focus on benefits of visualization of volumetric data using programmable hardware and new methods of parallelization of algorithms on graphics card using CUDA technology, and OpenCL. The resulting application will display the volume of medical data based on selected method accelerated by programmable shaders, and time-consuming operations will be paralleled on graphics card.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.