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Hybrid renderer
Goliaš, Matúš ; Pelikán, Josef (advisor) ; Horáček, Jan (referee)
Title: Hybrid renderer Author: Matúš Goliaš Department: Department of Software and Computer Science Education Supervisor: RNDr. Josef Pelikán, KSVI Abstract: In medical applications, there are often used both volume data and objects defined by their surface. However, rendering these two types of data together is rather dif- ficult. This thesis provides the description of ray marching algorithm for volume rendering. We base the algorithm on the emission-absorption model of light trans- fer through a gaseous material. Moreover, we discuss the problems of adding meshes to the volume with respect to the algorithm. Next, we propose an ex- tension of ray marching which takes all meshes into account and renders them with the volume correctly. In addition, we compare the individual approaches for solving steps of the algorithm. Finally, we implement our solution in an ap- plication for volume viewing. We develop this renderer using OpenGL and we discuss our options of implementation. Furthermore, we extend our application by allowing the camera inside the volume, clipping the scene and interactive edit- ing of transfer functions which define the colour representation of volume data. Subsequently, we describe every feature and discuss its possible implementations. Keywords: volume data, ray marching, translucent...

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