National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Photographical Phenomenon UrbEx or Abandonment in Photography
Vacková, Aneta ; Bendová, Eva (advisor) ; Pech, Milan (referee)
The bachelor's thesis focuses on the photographic phenomenon of Urban Exploration, also known as "UrbEx". The bachelor's thesis deals with the question of why places remain abandoned and compares the Czech and general foreign approach to urbex. The aim is to find out whether "city explorers" are able to help abandoned buildings with their photographs. First, terms closely related to urban research such as industry, taphophilia, graffiti and psychogeography are defined. History from Romanticism to the present is also presented. Briefly mentioned are figures which are connected to exploring of abandoned places, such as André Breton, Guy Debord, Jeff Chapman and groups that helped shape the phenomenon, i.e. the San Francisco Suicide Club, Action Squad, Cave Clan and Diggers of the Underground Planet. Pripjať and so called Chtâteau Congo were chosen from the world demonstration of urbex. However, most attention is paid to buildings in the Czech Republic, from where were chosen pewter shaft Rolava and St. George in Luková, which is an ideal example of how urbex can in some way help to save abandoned buildings. Keywords Urbex, exploration, abandoned places, photography
"There are many possibilities how to spend a spring night...": About City Cipher Games Phenomenon
Daňhelková, Kateřina ; Bittnerová, Dana (advisor) ; Heřmanský, Martin (referee)
The presented Diploma Thesis deals with the phenomenon of city cipher games. Research was performed by the researcher participation in four city cipher games in Prague, by semi- structured and informal interviews and by cipher games web sites analysis It considers cipher games postmodern enjoyment which is characteristic for emphasizing an experience. The thesis is focused on two task groups: game and city. It examines city cipher games attributes, asks how players take the game and tries to realize the motivation for their participation. It shows that players undergo physical and intellectual exhaustion, discomfort and little hazard. Very strong experience connected with own limits' overcoming is the reason why they join the game again. Other essential reason is the unusual connection between a type of summer camp game and the city world. City is a coulisse with atmosphere for the game. Players experience the city in an unusual way. They learn to know it differently. They are undergoing a type of psychogeographic method. So the game not only takes benefits from the city but also creates players' relationships to the city. Players learn to know the city. It is important to mention that city and game are paramount arenas for freedom exerting.
"There are many possibilities how to spend a spring night...": About City Cipher Games Phenomenon
Daňhelková, Kateřina ; Bittnerová, Dana (advisor) ; Heřmanský, Martin (referee)
The presented Diploma Thesis deals with the phenomenon of city cipher games. Research was performed by the researcher participation in four city cipher games in Prague, by semi- structured and informal interviews and by cipher games web sites analysis It considers cipher games postmodern enjoyment which is characteristic for emphasizing an experience. The thesis is focused on two task groups: game and city. It examines city cipher games attributes, asks how players take the game and tries to realize the motivation for their participation. It shows that players undergo physical and intellectual exhaustion, discomfort and little hazard. Very strong experience connected with own limits' overcoming is the reason why they join the game again. Other essential reason is the unusual connection between a type of summer camp game and the city world. City is a coulisse with atmosphere for the game. Players experience the city in an unusual way. They learn to know it differently. They are undergoing a type of psychogeographic method. So the game not only takes benefits from the city but also creates players' relationships to the city. Players learn to know the city. It is important to mention that city and game are paramount arenas for freedom exerting.

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