National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Perlin noise functions for generation of textures
Jakubíková, Radka ; Sysel, Petr (referee) ; Rajmic, Pavel (advisor)
This work deals with Perlin noise function in theoretical and practical way. Procedural textures can be generated by Perlin noise function. Perlin´s algorithm has many advantages, for example natural appearance, smaller demands on memory capacity and possibility of simple application on cubic objects. It is for these reasons that this technique is widely used nowadays in many varieties and improvements. We can meet these kind of textures mainly in computer games or animated movies. It is possible to create procedural textures by Perlin noise function so that they look like marble, wood or grass. Examples of these textures are generated by a program which is in the practical part of this work. The program was designed for simple presentation of procedural textures made by Perlin noise. Program can be operated via user interface, where the user can change some parameters which affect the look of the texture. The program can be used for presentation of Perlin noise to students.
Therapeutic community in the treatment system of drug addicts and its specific therapeutic programs
Holakovská, Eva ; Čedík, Miloslav (advisor) ; Zelinková, Olga (referee)
This thesis is focused on therapeutic communities in the treatment system of drug addicted clients and on their methods, programs and mission of employed therapists to achieve better restoration of the drug addicted clients. The aim of this work is to widely describe the treatment process in therapeutic communities and zoom in an enviroment and whole treatment system which creates safety place for each member of the community. The thesis is divided into a theoretical and practical part. Theoretical part describes today's czech experience in therapeutic communities, whereas the importance is laid on introducing therapeutic methods and programs effectively used in social work with drug addicts.Practical part forms own qualitative research, precedented with intership in the therapeutic community Karlov.
Therapeutic community in the treatment system of drug addicts and its specific therapeutic programs
Holakovská, Eva ; Čedík, Miloslav (advisor) ; Zelinková, Olga (referee)
This thesis is focused on therapeutic communities in the treatment system of drug addicted clients and on their methods, programs and mission of employed therapists to achieve better restoration of the drug addicted clients. The aim of this work is to widely describe the treatment process in therapeutic communities and zoom in an enviroment and whole treatment system which creates safety place for each member of the community. The thesis is divided into a theoretical and practical part. Theoretical part describes today's czech experience in therapeutic communities, whereas the importance is laid on introducing therapeutic methods and programs effectively used in social work with drug addicts.Practical part forms own qualitative research, precedented with intership in the therapeutic community Karlov.
Perlin noise functions for generation of textures
Jakubíková, Radka ; Sysel, Petr (referee) ; Rajmic, Pavel (advisor)
This work deals with Perlin noise function in theoretical and practical way. Procedural textures can be generated by Perlin noise function. Perlin´s algorithm has many advantages, for example natural appearance, smaller demands on memory capacity and possibility of simple application on cubic objects. It is for these reasons that this technique is widely used nowadays in many varieties and improvements. We can meet these kind of textures mainly in computer games or animated movies. It is possible to create procedural textures by Perlin noise function so that they look like marble, wood or grass. Examples of these textures are generated by a program which is in the practical part of this work. The program was designed for simple presentation of procedural textures made by Perlin noise. Program can be operated via user interface, where the user can change some parameters which affect the look of the texture. The program can be used for presentation of Perlin noise to students.

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