National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Texture Synthesis
Havelka, Robert ; Štancl, Vít (referee) ; Švub, Miroslav (advisor)
This thesis deals with texturing, its importance and basic list of the processes during texture synthetising is included. Texture generating is mainly described from the procedural generator point of view. There is also explained the sense of using Fourier's transformation and its simplified version, the discreet cosine transformation. For texture modiffication, Gaussian noise and gaussian filter is used. The convolution theorem is applied for the texture mixing. Within the scope of this thesis, there is also described the application implementation, which enables experimenting with texture creating.
Library for Evaluation of Noises Used in Procedural Texturing
Kučera, Ondřej ; Chudý, Peter (referee) ; Herout, Adam (advisor)
The aim of the work is to describe procedural texturing and usage of a noise for creating textures of real materials. The reader will learn the fundamentals of the noise, its properties and a way of using it. Random numbers and interpolation methods are important parts of the noise evaluations, therefore there are chapters about random numbers generating and interpolation methods. Obviously, there is not missing the chapter, which is depicting properties and principles of several methods of creating noise. The main part of this work is effective implementation of library with a chosen noise methods, so next chapters are about choosing methods and design of the interface, implementation and many kinds of tests and optimalizations. Achieved results and final conclusions are at the end of this work.
Texture Synthesis
Havelka, Robert ; Štancl, Vít (referee) ; Švub, Miroslav (advisor)
This thesis deals with texturing, its importance and basic list of the processes during texture synthetising is included. Texture generating is mainly described from the procedural generator point of view. There is also explained the sense of using Fourier's transformation and its simplified version, the discreet cosine transformation. For texture modiffication, Gaussian noise and gaussian filter is used. The convolution theorem is applied for the texture mixing. Within the scope of this thesis, there is also described the application implementation, which enables experimenting with texture creating.
Library for Evaluation of Noises Used in Procedural Texturing
Kučera, Ondřej ; Chudý, Peter (referee) ; Herout, Adam (advisor)
The aim of the work is to describe procedural texturing and usage of a noise for creating textures of real materials. The reader will learn the fundamentals of the noise, its properties and a way of using it. Random numbers and interpolation methods are important parts of the noise evaluations, therefore there are chapters about random numbers generating and interpolation methods. Obviously, there is not missing the chapter, which is depicting properties and principles of several methods of creating noise. The main part of this work is effective implementation of library with a chosen noise methods, so next chapters are about choosing methods and design of the interface, implementation and many kinds of tests and optimalizations. Achieved results and final conclusions are at the end of this work.
Rendering Chess Using Ray Tracing
Vaverka, Martin ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This work aims at rendering 3D scene using ray tracing. It describes advantages and disadvantages of this technology and its alternation known as distributed ray tracing. Other part deals with method from different branch, which are closely related to distributed ray tracing - constructive solid geometry and procedural texturing.

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