|
Game in Unity
Zahálka, David ; Vlnas, Michal (referee) ; Starka, Tomáš (advisor)
This final thesis focuses on the development of a 2D rogue-like computer game in the style of Vampire Survivors, featuring procedural elements. The game is implemented using the Unity game engine. The game map is procedurally generated using Perlin noise and cellular automata.
|
|
Terrain Generation and Adjustement
Oplatek, Tomáš ; Matýšek, Michal (referee) ; Starka, Tomáš (advisor)
The goal of this thesis was to create an application, which allows the end user to generate any area on earth as a 3D map, which they could look at and get to know, before they set out on a journey there. The application was developed as a desktop application in the C++ language with the use of OpenGL to render the result and Qt framework for user interface. Added value of this application is, that it allows to set for example the density of vegetation, so that small paths, that are usually hidden are visible and it provides real paths even in lesser known areas.
|
|
Graphics Intro 64kB Using OpenGL
Věrný, Jan ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with creation of graphic intro with limited size of the produced executable file. To reach this goal OpenGL, together with procedural generation techniques, exe packer and various compiler settings were used. The result is an executable file with size not going over 64kB, which shows Martian spaceships travelling towards the planet Earth.
|
|
Terrain Generation and Adjustement
Oplatek, Tomáš ; Matýšek, Michal (referee) ; Starka, Tomáš (advisor)
The goal of this thesis was to create an application, which allows the end user to generate any area on earth as a 3D map, which they could look at and get to know, before they set out on a journey there. The application was developed as a desktop application in the C++ language with the use of OpenGL to render the result and Qt framework for user interface. Added value of this application is, that it allows to set for example the density of vegetation, so that small paths, that are usually hidden are visible and it provides real paths even in lesser known areas.
|
|
Graphics Intro 64kB Using OpenGL
Věrný, Jan ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with creation of graphic intro with limited size of the produced executable file. To reach this goal OpenGL, together with procedural generation techniques, exe packer and various compiler settings were used. The result is an executable file with size not going over 64kB, which shows Martian spaceships travelling towards the planet Earth.
|