National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Game Mechanics Based on Liquids
Pomajbíková, Adéla ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of the Bachelor’s thesis is to create a game demo using mechanics based on liquids in the Unity game engine. The thesis investigates the market of existing solutions, the design of game mechanics using liquids in logic puzzles, description of the implementation of these mechanics and an editor for creating new levels. The result is a game demo containing several levels and an editor for creating custom levels.
2D Platformer Game
Vincenc, Lukáš ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create a 2D platformer game, that allows the user to create his own levels. Firstly, some basic terminology concerning game development is explained. Then the design and implementation of the game is described. The implementation is carried out using the Unity game engine combined with scripts in the C# programming language. User created levels are represented with the use of images in the TIFF format. These images can be simply uploaded to the game and the corresponding level is generated. The ability to create layers in the image is utilized. Each layer contains different information to be generated.

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