National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Computer Game Project Focused on Light Effects
Hupka, Dušan ; Polok, Lukáš (referee) ; Pečiva, Jan (advisor)
This bachelor thesis aims at introduction into methods for simulation of undulation of surface. There will be explained Phong reflection model and other best known theories at the beginning. The text deals with Normal mapping and various types of Parallax mapping. Then there will be demonstration application.  There will be short comparison performances of implemented methods.
OpenGL Performace Meassurement Tool
Rehorčík, Pavol ; Polok, Lukáš (referee) ; Pečiva, Jan (advisor)
This thesis talks about theoretical and practical side of development of testing application for OpenGL performance with focus to shaders. In theoretical part are individually described used techniques and principle of usage of shaders. The core of thesis is practical part, so creation and implementation of this application. In final part I discuss measured results and possible extensions.
Computer Game Project Focused on Light Effects
Hupka, Dušan ; Polok, Lukáš (referee) ; Pečiva, Jan (advisor)
This bachelor thesis aims at introduction into methods for simulation of undulation of surface. There will be explained Phong reflection model and other best known theories at the beginning. The text deals with Normal mapping and various types of Parallax mapping. Then there will be demonstration application.  There will be short comparison performances of implemented methods.
OpenGL Performace Meassurement Tool
Rehorčík, Pavol ; Polok, Lukáš (referee) ; Pečiva, Jan (advisor)
This thesis talks about theoretical and practical side of development of testing application for OpenGL performance with focus to shaders. In theoretical part are individually described used techniques and principle of usage of shaders. The core of thesis is practical part, so creation and implementation of this application. In final part I discuss measured results and possible extensions.

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