National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Dialogue System for Human-Robot Communication
Birger, Mark ; Materna, Zdeněk (referee) ; Smrž, Pavel (advisor)
In this thesis a problematic of spoken dialog systems was discovered. The dialog system framework was developed for a fast implementation of spoken dialog interfaces for existing robotics software. This framework allows describing a dialog flow in special markup format, which allows scope variables manipulating and controlling a flow of general-purpose programming language software by user input phrase. Markup language is designed for asynchronous function execution and subsequent manipulations with them. It allows robot to solve tasks simultaneously. Developed framework uses Link Grammar Parser for natural language processing. With this framework was implemented a dialog system instance for PR2 robot control.
Kinect-Based Desktop Controller
Czompál, Zsolt ; Široký, Vít (referee) ; Žák, Pavel (advisor)
The aim of this master's thesis was to create a user interface that allows controlling the PC using voice commands, static poses and dynamic gestures. It contains an implementation of a natural user interface that emulates the functionality of the keyboard and the mouse. In this thesis for detecting and tracking the user was used the sensor Kinect. For implementation I have chosen platform Windows and the Kinect for Windows SDK with programming language C#. During the implementation and testing of the interface, sensor Kinect for Xbox 360 was used. The result of this master's thesis is a natural user interface that allows controlling desktop applications without using keyboard or mouse, and that is comfortable and user-friendly.
User Interaction with Objects in 3D Space
Svoboda, Petr ; Zahrádka, Jiří (referee) ; Beran, Vítězslav (advisor)
This thesis examines the design of a method of human interaction with real world objects. For this purpose, an application that visualizes virtual space with virtual objects similar to real world objects was created. A user is able to interact with these objects through natural user interface based on hand gestures. Solution is based on the use of depth sensors. This thesis describes all important steps to achieve these goals. Finally, experiments and results of designed interfaces are summarized and discussed.
User Interaction with Objects in 3D Space
Svoboda, Petr ; Zahrádka, Jiří (referee) ; Beran, Vítězslav (advisor)
This thesis examines the design of a method of human interaction with real world objects. For this purpose, an application that visualizes virtual space with virtual objects similar to real world objects was created. A user is able to interact with these objects through natural user interface based on hand gestures. Solution is based on the use of depth sensors. This thesis describes all important steps to achieve these goals. Finally, experiments and results of designed interfaces are summarized and discussed.
Kinect-Based Desktop Controller
Czompál, Zsolt ; Široký, Vít (referee) ; Žák, Pavel (advisor)
The aim of this master's thesis was to create a user interface that allows controlling the PC using voice commands, static poses and dynamic gestures. It contains an implementation of a natural user interface that emulates the functionality of the keyboard and the mouse. In this thesis for detecting and tracking the user was used the sensor Kinect. For implementation I have chosen platform Windows and the Kinect for Windows SDK with programming language C#. During the implementation and testing of the interface, sensor Kinect for Xbox 360 was used. The result of this master's thesis is a natural user interface that allows controlling desktop applications without using keyboard or mouse, and that is comfortable and user-friendly.
Dialogue System for Human-Robot Communication
Birger, Mark ; Materna, Zdeněk (referee) ; Smrž, Pavel (advisor)
In this thesis a problematic of spoken dialog systems was discovered. The dialog system framework was developed for a fast implementation of spoken dialog interfaces for existing robotics software. This framework allows describing a dialog flow in special markup format, which allows scope variables manipulating and controlling a flow of general-purpose programming language software by user input phrase. Markup language is designed for asynchronous function execution and subsequent manipulations with them. It allows robot to solve tasks simultaneously. Developed framework uses Link Grammar Parser for natural language processing. With this framework was implemented a dialog system instance for PR2 robot control.
Návrh a implementace softwarové komponenty pro manipulaci s 3D objekty
Čapek, Martin
This master thesis focuses on the design and implementation of software component for manipulating 3D objects. Work includes a general description of hand,hand gestures aspects of distribution, basic image preprocessing methods, detailed description of the classification methods, description of Kinect device and libraries for image processing. The practical part deals with the design and implementation of software component named Tool into ArcScene application, design and implementation of gestures that emulate a 3D mouse functionality. The component is implemented in C# programming language with Kinect SDK library. This gesture recognition system is based on the FSM method with success 80--97%.

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