National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Performance Evaluation of Graphics Accelerator
Dvořák, Milan ; Šolony, Marek (referee) ; Jošth, Radovan (advisor)
This bachelor thesis deals with a performance evaluation of graphics accelerators. Properties of the current graphics accelerators and existing solutions for evaluating their performance are summarized. An own methodology for performance evaluation is proposed and the implementation of an OpenGL aplication with GLUT and GLEW libraries is described. In the last part, several graphic cards are tested, the influence of various factors is examined, and the measured results are discussed.
Virtual Interactive Walk through Scenery
Halas, Petr ; Dvořák, Radim (referee) ; Stružka, Jaroslav (advisor)
This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretical principle of 3D displaying with OpenGL functions and description of some of the technologies made for realistic objects and efects modelling. These technologies are demonstrated on an application modelling an interactive walk through scenery, which is eventually tested with questionnaires, filled by a group of volunteers.
Performance Evaluation of Graphics Accelerator
Dvořák, Milan ; Šolony, Marek (referee) ; Jošth, Radovan (advisor)
This bachelor thesis deals with a performance evaluation of graphics accelerators. Properties of the current graphics accelerators and existing solutions for evaluating their performance are summarized. An own methodology for performance evaluation is proposed and the implementation of an OpenGL aplication with GLUT and GLEW libraries is described. In the last part, several graphic cards are tested, the influence of various factors is examined, and the measured results are discussed.
Virtual Interactive Walk through Scenery
Halas, Petr ; Dvořák, Radim (referee) ; Stružka, Jaroslav (advisor)
This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretical principle of 3D displaying with OpenGL functions and description of some of the technologies made for realistic objects and efects modelling. These technologies are demonstrated on an application modelling an interactive walk through scenery, which is eventually tested with questionnaires, filled by a group of volunteers.

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