National Repository of Grey Literature 24 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Antz Game for Mobile Devices
Hovorka, Petr ; Novosad, Petr (referee) ; Křivka, Zbyněk (advisor)
This Bachelor's thesis describes the basics of game development for mobile devices. It contains a description of common mobile platforms and tries to choose one of them, suitable for developing of simple card game Antz. Next it describes design and implementation of this game on platform Windows Mobile and programming language C#. Major part of this document dwells on graphical user interface development. At the end it discusses future extensions of the game and common problems of game development for mobile devices.
Artificial Intelligence for Game Playing
Neřád, Václav ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial intelligence for problem solving and game playing especially. Chosen methods are used for bot implementation in game Ants in contest AI challenge.
Potravní preference mravenců v lesním podrostu a korunách stromů v temperátních lesích
LENC, Jan
This study examines food preferences of ants in canopy and understory using tuna/sugar bait method in temperate forests. The abundance was measured to clarify foraging activity and food preferences in the Czech republic and Japan.
Ant succession in post mining sites
Hovorková, Marie ; Frouz, Jan (advisor) ; Mudrák, Ondřej (referee)
Succession is often studied by using a chronosequence. When using a chronosequence we study a set of sites with different ages at the same time and by comparing them we conclude what kind of changes occurred during time (space for time substitution). Only a few studies however compare how results obtained by using a chronosequence differ from those obtained by long-term studies. In my theses I repeated a study that investigated succession of ant communities on brown coal mining spoil dumps in Sokolov district after 19 years. There are chronosequences of two types of sites (spontaneous succession and recultivation) in Sokolov coal mining district. By repeating the original study I could compare changes that occurred du- ring time with changes along a chronosequnce. Relationship between occurrence of ant groups with different ecological requirements and age of site was also investigated. RDA model and variation partitioning were used to find out statistical significance between sites and their age. An increase in number of species was recorded on the spoil dumps. 22 ant species were found in the year 2020, from which 5 species were new on the dumps. All the new species are specialists, two of them are dendrophilous. A statistically significant increase in abundance of forest species with site age was...
Is the role of myrmecochory in primary succession on industrial deposits in landscape determined by trophic ant relationships: nectaries/aphids/plant seeds? (a case of legume plants)
Klárová, Magdaléna ; Kovář, Pavel (advisor) ; Štefánek, Michal (referee)
The role of ants in primary vegetation succession is well-known. Ants bring into extreme habitat organic compounds and dispers seeds. However, there is a gap in the knowledge which factors influnce motivation of ants to disperse seeds. One of may hypotheses could be the existence of relationship between myrmecochory and trophic interaction of ants with EFN or aphids. Goal of the bachelor theses is to describe some factors, which could be important for research of relationship between myrmecochory and trophic interaction.
Artificial Intelligence for Game Playing
Neřád, Václav ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial intelligence for problem solving and game playing especially. Chosen methods are used for bot implementation in game Ants in contest AI challenge.
Artificial Intelligence in Game Ants
Miľo, Dávid ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This thesis deals with artificial intelligence in the playing games with the focus on the game Ants. Selected methods were used to create bot in an international competition Google AI Challenge.
Antz Game for Mobile Devices
Hovorka, Petr ; Novosad, Petr (referee) ; Křivka, Zbyněk (advisor)
This Bachelor's thesis describes the basics of game development for mobile devices. It contains a description of common mobile platforms and tries to choose one of them, suitable for developing of simple card game Antz. Next it describes design and implementation of this game on platform Windows Mobile and programming language C#. Major part of this document dwells on graphical user interface development. At the end it discusses future extensions of the game and common problems of game development for mobile devices.

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