National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Automation of lathe machine for machining and crowning rubber rollers
Kratochvíl, Adam ; Jirgl, Miroslav (referee) ; Štohl, Radek (advisor)
The aim of the thesis is to document the entire process of modernization of the machine. During this process, it focuses on choosing a particular drive and control system. Among other thing, the possibilities of theoretical design of individual components of the machine are presented on the basis of the way in which the synchronized movement of the axes will be realized up to the realization itself.
Controlling of Vehicles Formation
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis is to create system for formation management of wheeled vehicles with kinematic constraints. The work presents the way to control vehicle and how to manage formation in presence of obstacles. Algorithms used for vehicle control are based on potential fields. Whole system is implemented in Unity game engine in 2D enviroment. The system is then tested on various scenarios such as passing through narrow passage, obstacle partially blocking formation, dynamic obstacle avoidance etc.
Automation of lathe machine for machining and crowning rubber rollers
Kratochvíl, Adam ; Jirgl, Miroslav (referee) ; Štohl, Radek (advisor)
The aim of the thesis is to document the entire process of modernization of the machine. During this process, it focuses on choosing a particular drive and control system. Among other thing, the possibilities of theoretical design of individual components of the machine are presented on the basis of the way in which the synchronized movement of the axes will be realized up to the realization itself.
Controlling of Vehicles Formation
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis is to create system for formation management of wheeled vehicles with kinematic constraints. The work presents the way to control vehicle and how to manage formation in presence of obstacles. Algorithms used for vehicle control are based on potential fields. Whole system is implemented in Unity game engine in 2D enviroment. The system is then tested on various scenarios such as passing through narrow passage, obstacle partially blocking formation, dynamic obstacle avoidance etc.

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