National Repository of Grey Literature 8 records found  Search took 0.00 seconds. 
Fusion of Procedural and Keyframe Animation
Klement, Martin ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.
Direct and Inverse kinematics of robot EPSON PROSIX C3
Štábl, Martin ; Burian, František (referee) ; Šolc, František (advisor)
This work deal with controlling of robotic arm EPSON both in terms of forward and inverse kinematics. The work describes the procedures how these kinematic chains solved with using knowledge homogeneous transformation. Subsequently are the results of the work simulated using program MatLAB with his toolkit Simulink.
Procedural Animation of Human Walk
Klement, Martin ; Žák, Pavel (referee) ; Polok, Lukáš (advisor)
This thesis describes the implementation of the program displaying procedural animation of human walk. This program uses the so-called skeletal animation, in which a virtual skeleton is being moved by a forward and inverse kinematics, and subsequently the vertexes of the 3D model of a human are transformed in accordance to the skeleton. Setting of the weight of the bones for individual vertexes is done via the envelope method, the model is loaded from the "ASE" format. The application is written in the C++ programming language and for the visualization the OpenGL library with the GLUT expansion is used.
Hexagonal Platform with Servo Control
Korgo, Tomáš ; Maršík, Lukáš (referee) ; Zemčík, Pavel (advisor)
Goal of the thesis is to show the possibilities of using ordinary hobbyist RC servos and means of their control by a computer. For demonstration of the capabilities of servos, we have created Stewart platform which is using hobbyist servos to position the platform. In the thesis there is explained principle of the inner working of a servo, their properties, abilities and also means of their control by a computer. In practical chapters of the thesis there is documented process of designing and implementing of functional Stewart platform along with specific properties of this platform which influence its design. This platform is also reviewed and based on the results we will show technical properties of the platform, advantages and disadvantages of using ordinary hobbyist servos to control the platform. Design of the platform and its documentation is created with respect to intent to make the ddesign, source codes, documentation available to public on wepages focused on aggregating of instructables and tutorials to make usage of outputs possible in practice.
Direct and Inverse kinematics of robot EPSON PROSIX C3
Štábl, Martin ; Burian, František (referee) ; Šolc, František (advisor)
This work deal with controlling of robotic arm EPSON both in terms of forward and inverse kinematics. The work describes the procedures how these kinematic chains solved with using knowledge homogeneous transformation. Subsequently are the results of the work simulated using program MatLAB with his toolkit Simulink.
Procedural Animation of Human Walk
Klement, Martin ; Žák, Pavel (referee) ; Polok, Lukáš (advisor)
This thesis describes the implementation of the program displaying procedural animation of human walk. This program uses the so-called skeletal animation, in which a virtual skeleton is being moved by a forward and inverse kinematics, and subsequently the vertexes of the 3D model of a human are transformed in accordance to the skeleton. Setting of the weight of the bones for individual vertexes is done via the envelope method, the model is loaded from the "ASE" format. The application is written in the C++ programming language and for the visualization the OpenGL library with the GLUT expansion is used.
Hexagonal Platform with Servo Control
Korgo, Tomáš ; Maršík, Lukáš (referee) ; Zemčík, Pavel (advisor)
Goal of the thesis is to show the possibilities of using ordinary hobbyist RC servos and means of their control by a computer. For demonstration of the capabilities of servos, we have created Stewart platform which is using hobbyist servos to position the platform. In the thesis there is explained principle of the inner working of a servo, their properties, abilities and also means of their control by a computer. In practical chapters of the thesis there is documented process of designing and implementing of functional Stewart platform along with specific properties of this platform which influence its design. This platform is also reviewed and based on the results we will show technical properties of the platform, advantages and disadvantages of using ordinary hobbyist servos to control the platform. Design of the platform and its documentation is created with respect to intent to make the ddesign, source codes, documentation available to public on wepages focused on aggregating of instructables and tutorials to make usage of outputs possible in practice.
Fusion of Procedural and Keyframe Animation
Klement, Martin ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.