National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Detektivní hra s prvky dobrodružství
Garipova, Dinara ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of the work is to design and create a detective computer game with elements of the adventure genre, designed to deeply immerse players in an interactive story using visual novel mechanics and puzzles. The game consists of a main and a secondary part, where in the former the player is immersed in the story through dialogues. The main task of the player is to solve the mystery of the ancient village using clues and solving puzzles. The secondary parts consist of various mini-games aimed at training memory, logical thinking and reaction speed. The resulting application was created using the Unity game development engine and tested with Google forms.
Adaptive Plot Generation in Role-Playing Game
Vymazal, Jiří ; Grochol, David (referee) ; Hrbáček, Radek (advisor)
Generating a story, while trying to preserve at least some qualities of author-written narrative is a complex issue. In this thesis several currently existing systems and approaches are discussed. Then, a solution based on evolutionary computation is presented, and its traits shown on small-scale proof-of-concept scenario. Finally, this approach is compared againist existing solutions.
Interactive Fiction with Use of Multimedia
Zenkovič, Lukáš ; Jeřábek, Tomáš (advisor) ; Vaňková, Petra (referee)
This bachelor thesis focuses on a type of computer games called interactive fiction and the multimedia that can be incorporated into them. The first part of the thesis focuses on the definition of interactive fictions and their different characteristics. These properties include story, interactivity, and multimedia. Next, interactive fiction is characterized in terms of its control and story structure. This type of computer game is also described with its possible use in education, either by teacher, or a student. The last part of this theses focuses on various developer tools which can be used to create this type of computer game.
Adaptive Plot Generation in Role-Playing Game
Vymazal, Jiří ; Grochol, David (referee) ; Hrbáček, Radek (advisor)
Generating a story, while trying to preserve at least some qualities of author-written narrative is a complex issue. In this thesis several currently existing systems and approaches are discussed. Then, a solution based on evolutionary computation is presented, and its traits shown on small-scale proof-of-concept scenario. Finally, this approach is compared againist existing solutions.

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