National Repository of Grey Literature 17 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
User Interface for Web-Based Games
Hlaváč, Martin ; Beran, Vítězslav (referee) ; Hradiš, Michal (advisor)
This thesis describes challenges in designing, developing and testing web user interfaces. It discusses human-computer interaction, communication channels and user interface analogy to the real world. User interfaces can be designed     to be optimal for a specific action or to suite the user. A design of interfaces focused on users utilize methods, such as gamification and improving user experience, which can improve interface usability. User interface development is demonstrated on     web page development. Further, the thesis describes 3 web user interface testing methods. The methods are demonstrated by designing, developing, and testing user interface of a web strategy game.
Human-Computer Interaction with Laser Pointer
Pavlín, Václav ; Ševcovic, Jiří (referee) ; Šolony, Marek (advisor)
This bachelor's thesis deals with the design and implementation of a system for controlling a PC via a laser pointer on a projection screen. Using a laser pointer can completely replace a computer mouse. The system simulates mouse cursor movements and clicks. The application uses homography for automatic camera calibration as well as for the conversion of coordinates between the image on the projection screen and the image on the computer.
HCI Projects Management
Farbiak, Peter ; Maršík, Lukáš (referee) ; Kajan, Rudolf (advisor)
This master's thesis deals with problems of testing, especially manual and beta testing. Further thesis discuss area of Human - Computer Interaction and looks for possibilities of effective managing of HCI projects. As solution project hosting area is proposed, explained and existing solutions are examined. In practical part of thesis system for managing HCI projects is designed and implemented based on previous research.
Physiological Data to Analyze and Improve the User Experience
Štěpánek, Daniel ; Beran, Vítězslav (referee) ; Materna, Zdeněk (advisor)
The goal of this thesis is to obtain dataset of physiological data for user emotions in order to analyze and improve human-computer interaction. This paper proposes of the use Empatica wristband to capture physiological data and Python for data processing. After evaluation, 94 % of intact data was obtained from the expected number of samples. Based on the obtained data, it is possible to better analyze the user experience and thus improve it.
Eye Tracking in User Interfaces
Jurzykowski, Michal ; Beran, Vítězslav (referee) ; Zemčík, Pavel (advisor)
Tato diplomová práce byla vytvořena během studijního pobytu na Uviversity of Estern Finland, Joensuu, Finsko. Tato diplomová práce se zabývá využitím technologie sledování pohledu neboli také sledování pohybu očí (Eye-Tracking) pro interakci člověk-počítač (Human-Computer Interaction (HCI)). Navržený a realizovaný systém mapuje pozici bodu pohledu/zájmu (the point of gaze), která odpovídá souřadnicím v souřadnicovém systému kamery scény do souřadnicového systému displeje. Zároveň tento systém kompenzuje pohyby uživatele a tím odstraňuje jeden z hlavních problémů využití sledování pohledu v HCI. Toho je dosaženo díky stanovení transformace mezi projektivním prostorem scény a projektivním prostorem displeje. Za použití význačných bodů (interesting points), které jsou nalezeny a popsány pomocí metody SURF, vyhledání a spárování korespondujících bodů a vypočítání homografie. Systém byl testován s využitím testovacích bodů, které byly rozložené po celé ploše displeje.
Sledování očních pohybů ve virtuální realitě
Jirásek, Jozef ; Brom, Cyril (advisor) ; Lukavský, Jiří (referee)
In this work we present an application for observing and recording data about movements of a human eye when looking at a computer screen. We use two commercially available devices: I4Control by Medicton Group Ltd. and TrackIR 4 by NaturalPoint. We build a software package which interfaces with the SpaNav system for cognitive research. We also provide an extensible framework for creating other eye tracking applications.
Physiological Data to Analyze and Improve the User Experience
Štěpánek, Daniel ; Beran, Vítězslav (referee) ; Materna, Zdeněk (advisor)
The goal of this thesis is to obtain dataset of physiological data for user emotions in order to analyze and improve human-computer interaction. This paper proposes of the use Empatica wristband to capture physiological data and Python for data processing. After evaluation, 94 % of intact data was obtained from the expected number of samples. Based on the obtained data, it is possible to better analyze the user experience and thus improve it.
Human-computer interaction - cooperation of human and computer
Nápravníková, Hana ; Vacura, Miroslav (advisor) ; Sigmund, Tomáš (referee)
The work is devoted to Human-computer interaction and its main goal is to get closer to the field. The first part describes two main areas, namely Cognitive Science and Cogni-tive Psychology, from which HCI is based on. The second part deals specifically with Human-computer interaction, the history of the origins, aspects of human factor, ele-ments of interaction and modeling of interaction together with examples from everyday life.
Jobs scheduling in a volunteer organization
Žofák, Norbert ; Trunda, Otakar (advisor) ; Barták, Roman (referee)
The aim of the work is analysis and implementation of a tool, which will support a job scheduling for workers on the annual voluntary service which lasts for a week. The scheduling is done semiautomatically based on various criteria. Users of the tool are able to track a current state of the algorithm execution and influence it. The analysis of the chosen scheduling algorithms and their comparison on real data is also a part of the work. The tool can also be used as a register of worker, job, area and car properties. The emphasis is on the simplicity and intuitivity of the tool controlling and the data input.
Visual Narrative Elements in Human-Computer Interaction
Galová, Ružena ; Brejcha, Jan (advisor) ; Fišerová, Michaela (referee)
User interface elements and the order in which they are organized and perceived by the user are creating particular narrative - visual narrative. This narrative, which is interpreted by users, should serve as a visual tool to guide users through the process of interaction. Meaning of the interface is created through visual relationships and their hierarchy. Visual narrative can guide the user through the necessary steps of interaction by using an appropriate spacing and enhancing of interfaces elements. Presentational diploma thesis demonstrates that structure of visual narrative has a particular impact on a quality of human-computer interaction. The case study represents application of constructed principles on the selected web pages of airline reservation systems.

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