National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Driving School - Rules of the Road
Melcer, Pavel ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This work deals with driving skills training problematics using a driving school 3D simulator, which monitors the observance of road traffic rules. Existing simulators are categorized by characteristics and described. The text contains a list of implemented rules and a summary of suitable tools. The resultant application is based on the Unreal engine and the text describes the various stages of development.
Extension of Unity Development Platform for Visual Programming
Horký, Lukáš ; Hynek, Jiří (referee) ; Kreslíková, Jitka (advisor)
The goal of the thesis is to create an extension for Unity Development Platform that will allow creation of computer games from design of game logic to scene programming on visual level. The extension forms an abstract layer between designers, who manage game objects on logic level, and programmers, who are responsible for implementation of parts that can't be created automatically. It then facilitates some designing processes and iterations by eliminating the need of manual programming in places that can by automate and allows to concentrate on the design process itself.
Driving School - Rules of the Road
Melcer, Pavel ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This work deals with driving skills training problematics using a driving school 3D simulator, which monitors the observance of road traffic rules. Existing simulators are categorized by characteristics and described. The text contains a list of implemented rules and a summary of suitable tools. The resultant application is based on the Unreal engine and the text describes the various stages of development.
Extension of Unity Development Platform for Visual Programming
Horký, Lukáš ; Hynek, Jiří (referee) ; Kreslíková, Jitka (advisor)
The goal of the thesis is to create an extension for Unity Development Platform that will allow creation of computer games from design of game logic to scene programming on visual level. The extension forms an abstract layer between designers, who manage game objects on logic level, and programmers, who are responsible for implementation of parts that can't be created automatically. It then facilitates some designing processes and iterations by eliminating the need of manual programming in places that can by automate and allows to concentrate on the design process itself.
UDK Toolkit
Opletal, Martin ; Pečiva, Jan (referee) ; Zemčík, Pavel (advisor)
This bachelor´s thesis is focused on grafic enviroment developing using Unreal Development Kit (UDK). The thesis describes possibilities of this tool, introduce to the enviroment development and describes functionality of basic tools in Unreal Engine 3 (UE3). The work contains a case study of created scene in this project.
Development of 3D Applications in Blender
Opletal, Martin ; Láník, Aleš (referee) ; Zemčík, Pavel (advisor)
Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.

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