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Google Android: Game Editor and Player
Slováček, Adam ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of the bachelor thesis is to design and implement a universal framework for developing applications that can be simplified to a structure of atomic activities and relations between them. An editor for developing applications based on the framework is provided as well as a Google Android compatible application interpreter. A study of possible usages of the framework is included.
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Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
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Google Android: Game Editor and Player
Slováček, Adam ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of the bachelor thesis is to design and implement a universal framework for developing applications that can be simplified to a structure of atomic activities and relations between them. An editor for developing applications based on the framework is provided as well as a Google Android compatible application interpreter. A study of possible usages of the framework is included.
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Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
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