National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Narrative in Computer Games
Musilová, Monika ; Walek, Agata (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou narativu v počítačových hrách. V úvodu se věnuje vymezení obecných herních specifik, jako herní pravidla a herní žánry. Blíže se potom soustředí na lineární a interaktivní formu narativu a na prostředky, kterými se obě tyto formy nejčastěji vyjadřují. V praktické části se práce věnuje analýze dvou vybraných her se zaměřením na použité narativní prostředky a na způsob jakým ovlivňují linearitu a interaktivitu příběhu. Pro každou hru je také vytvořeno herní schéma, na jehož základě je poté odvozena narativní struktura hry. astěji vyjadřují.
Analysis of the sports game loading by help of volleyball example
Hank, Mikuláš ; Zahálka, František (advisor) ; Lehnert, Michal (referee)
The aim of this dissertation was to evaluate and statistically compare the data of the distance of movement and player load (PL) with respect to the player specializations and with respect to the result of rallies. The analysis used the method of 3D kinematic motion analysis of a video recording of the official play-off match in the elite women's category. 3D reconstruction accuracy was calculated with a standard deviation of 0.0296 m (0.3%). A total of 14 players were evaluated (age = 25 ± 6 years; height = 182.3 ± 6.2 cm; weight = 72.1 ± 5.8 kg) in a total of 4 sets. 85% of all rallies lasted up to 12.4 s and 95% lasted up to 18 s. The average duration of the rally reached 7.76 ± 5.1 s. In the range of 0.7 m to 2 m was performed 91.8 ± 1.3 % of distance of movement over 0.7 m. In the range of 0 m to 0.7 m, the specialization spiker reached 60.5% of the total distance of movement. For blocker it was 59.8%, setter reached 54.1%, Opposite reached 62.1% and libero 57.9%. The highest ratio of movement was reached by the spiker for the forward direction (35.8%). The highest distance of movement was reached by the setter (1648 m). Players reached at 50 % speed value from 1.32 m/s in the backward direction for the blocker and setter, up to the maximum speed at 50 % for the setter with a value of 2.09 m/s...
Analysis of the sports game loading by help of volleyball example
Hank, Mikuláš ; Zahálka, František (advisor) ; Lehnert, Michal (referee) ; Zahradník, David (referee)
The aim of this dissertation was to evaluate and statistically compare the data of the distance of movement and player load (PL) with respect to the player specializations and with respect to the result of rallies. The analysis used the method of 3D kinematic motion analysis of a video recording of the official play-off match in the elite women's category. 3D reconstruction accuracy was calculated with a standard deviation of 0.0296 m (0.3%). A total of 14 players were evaluated (age = 25 ± 6 years; height = 182.3 ± 6.2 cm; weight = 72.1 ± 5.8 kg) in a total of 4 sets. 85% of all rallies lasted up to 12.4 s and 95% lasted up to 18 s. The average duration of the rally reached 7.76 ± 5.1 s. In the range of 0.7 m to 2 m was performed 91.8 ± 1.3 % of distance of movement over 0.7 m. In the range of 0 m to 0.7 m, the specialization spiker reached 60.5% of the total distance of movement. For blocker it was 59.8%, setter reached 54.1%, Opposite reached 62.1% and libero 57.9%. The highest ratio of movement was reached by the spiker for the forward direction (35.8%). The highest distance of movement was reached by the setter (1648 m). Players reached at 50 % speed value from 1.32 m/s in the backward direction for the blocker and setter, up to the maximum speed at 50 % for the setter with a value of 2.09 m/s...
Analysis of choosen indicators of game prerformance of SK Slavia Praha futsal in season 2016/2017
Wojnar, Mikuláš ; Malý, Tomáš (advisor) ; Buzek, Mario (referee)
Title: Analysis of choosen indicators of game prerformance of SK Slavia Praha futsal in season 2016/2017 Objectives: The aim is to analyze the pre-selected characteristics of team and individual game performance of SK Slavia Praha in the first league in the 2016/17 season. The result of games will be analysed by a set of criteria - goals, attemps, corner kicks, fouls, yellow and red cards from team performance. The analysis of productivity, time played, attempting activity, player's success in terms of time load, player discipline, and age, somatic, and positional characteristics of the players from individual game performance. Methods: Quantitative research, indirect video observation, written and graphical recording. Results: The result will be shown throught tabular, graphical and pictorial depictions of statistics seen in video recording of games. The results showed us how SK Slavia Praha and its players performed in selected characteristics of game performance against the opponent, compared to the half-time, part of the season and the specific context of each game. Slavia scored 13.3% more goals by controlled attack than by counter attack in home games and scored 9.5% more goals by controlled attack than by counter attack in away games. Keywords: game analysis, game performance, futsal,...
Narrative in Computer Games
Musilová, Monika ; Walek, Agata (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou narativu v počítačových hrách. V úvodu se věnuje vymezení obecných herních specifik, jako herní pravidla a herní žánry. Blíže se potom soustředí na lineární a interaktivní formu narativu a na prostředky, kterými se obě tyto formy nejčastěji vyjadřují. V praktické části se práce věnuje analýze dvou vybraných her se zaměřením na použité narativní prostředky a na způsob jakým ovlivňují linearitu a interaktivitu příběhu. Pro každou hru je také vytvořeno herní schéma, na jehož základě je poté odvozena narativní struktura hry. astěji vyjadřují.

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