National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
Intensive and Extensive development in MMORPG
Jergon, Roman ; Svatoš, Oleg (advisor)
This work deals with possible use of MMORPGs (Massive Multiplayer Online Role Playing Game) and their virtual worlds for purposes of economical and sociological surveys. In the first part, it shows what MMORPGs are, and what their potential is. In addition, the second part covers issues that limit current virtual worlds for scientific use. The third part presents one of most limiting factors of virtual worlds – research and development comparing to real world. It also illustrates that the R&D system should be in hands of users. R&D system brings dynamics into real world economy and therefore it should bring dynamics into economy of virtual worlds. Inspired by Kuhn’s analysis of research development this work divides development into intensive and extensive. Intensive development brings new scientific theories. While extensive development contributes to scientific theories brought by intensive development and expands them. The fourth part is discussing solutions to some other limits that prevent implementation of research and development system into virtual worlds. Last part of this work demonstrates implementation thoughts about intensive and extensive development in virtual worlds. This work does not claim to be all covering as many of outlined questions deserve deeper research but it shows concept for solution for some these questions.

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