National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Google Android: Game Editor and Player
Slováček, Adam ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of the bachelor thesis is to design and implement a universal framework for developing applications that can be simplified to a structure of atomic activities and relations between them. An editor for developing applications based on the framework is provided as well as a Google Android compatible application interpreter. A study of possible usages of the framework is included.
Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
Google Android: Game Editor and Player
Slováček, Adam ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of the bachelor thesis is to design and implement a universal framework for developing applications that can be simplified to a structure of atomic activities and relations between them. An editor for developing applications based on the framework is provided as well as a Google Android compatible application interpreter. A study of possible usages of the framework is included.
Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
2D Platform Game Creator
Rybář, Milan ; Balyo, Tomáš (advisor) ; Babka, Martin (referee)
The aim of this thesis is to implement an application for creating 2D games with physics simulation. The game can be created without any programming knowledge. We propose an extendable visual scripting to define the behaviour of game objects. The game objects are described by finite state machines. Nodes with pre-defined behaviour are connected on a virtual space at the object states. The work contains a comparison with similar applications. The capabilities of the application and the visual scripting method are demonstrated on a sample project.

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