National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Interactive Cloth Simulation Accelerated by GPU
Melichar, Vojtěch ; Klepárník, Petr (referee) ; Jaroš, Jiří (advisor)
This master thesis deals with interactive cloth simulation accelerated by GPU. In the first part there is a description of all technologies used during implementation of a program. The second part discusses various simulation methods. It is mainly focused on particle systems as a most used method. These parts are followed by a design of the program, which is implemented as a part of this thesis. The program was implemented in four variants. The first variant is CPU implementation, which was then optimalized with OpenMP. CUDA implementation is based on these implementations. Last variant implemented in this thesis is optimized CUDA implementation. All these implementations are evaluated from compute complexity point of view and suitability for real time graphics.
On-line computer games
Žamberský, Zdeněk ; Krček, Petr (referee) ; Roupec, Jan (advisor)
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is focused on technologies usable for web game development. Other two chapters are devoted to example aplications, develped as part of this bachelor's thesis.
Interactive Cloth Simulation Accelerated by GPU
Melichar, Vojtěch ; Klepárník, Petr (referee) ; Jaroš, Jiří (advisor)
This master thesis deals with interactive cloth simulation accelerated by GPU. In the first part there is a description of all technologies used during implementation of a program. The second part discusses various simulation methods. It is mainly focused on particle systems as a most used method. These parts are followed by a design of the program, which is implemented as a part of this thesis. The program was implemented in four variants. The first variant is CPU implementation, which was then optimalized with OpenMP. CUDA implementation is based on these implementations. Last variant implemented in this thesis is optimized CUDA implementation. All these implementations are evaluated from compute complexity point of view and suitability for real time graphics.
Blender Tutorial
Tomšík, Filip ; Žák, Pavel (referee) ; Kubíček, Radek (advisor)
This thesis focuses on the increasingly popular shareware Blender which has growing application possibilities in various branches. The thesis aims at a general description of basic modelling techniques working with mesh objects as well as curves used for creating models and computer graphics. Part of the thesis is dedicated to a description of animation abilities of the programme, an outline of dierent methods and a more detailed description of correspondent modules. The central point of the thesis is to introduce the reader to the basic and advanced modelling techniques and their use in Blender, in the form of a tutorial.
On-line computer games
Žamberský, Zdeněk ; Krček, Petr (referee) ; Roupec, Jan (advisor)
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is focused on technologies usable for web game development. Other two chapters are devoted to example aplications, develped as part of this bachelor's thesis.

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